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1,025 Commits over 4,352 Days - 0.01cph!

1 Year Ago
actaully commit the .mat
1 Year Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
1 Year Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
1 Year Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
1 Year Ago
udpated potato crate to use relief mapping
1 Year Ago
ammo and food updates
1 Year Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
1 Year Ago
added new spoiled produce model, lods and textures updated prefab
1 Year Ago
missed some files
1 Year Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
1 Year Ago
merge from naval
1 Year Ago
merge from main
1 Year Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
1 Year Ago
arrowbucket c variant
1 Year Ago
missing .mat file
1 Year Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
1 Year Ago
bucket variation blockouts with potato and apple variants
1 Year Ago
frame mat
1 Year Ago
large sail blockout mesh update
1 Year Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
1 Year Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
1 Year Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
1 Year Ago
texture resize + optimisation
1 Year Ago
bee catapult bomb basic prefab setup LODs
1 Year Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
1 Year Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
1 Year Ago
updated import defaults of mattress
1 Year Ago
large wooden bullet container variant A and B collision and initial prefab setup
1 Year Ago
old single mattress prop blockout collision and initial prefab setup
1 Year Ago
arrow ammo bucket blockout
1 Year Ago
outboard motor blockout update
1 Year Ago
outboard blockout
1 Year Ago
Manual Anchor blockout and initial prefab setup
1 Year Ago
minor changes to sails
1 Year Ago
large sail blockout update
1 Year Ago
large sail blockout
1 Year Ago
update to small sail blockout
1 Year Ago
small sails deployable blockout and preliminary blendshape work for testing
1 Year Ago
flaregun blockout
1 Year Ago
fixed radiation dart feathers clipping through the hand - update to fbx
1 Year Ago
station blockout update
1 Year Ago
missing files
1 Year Ago
boat building platform grey box
1 Year Ago
removed unnecessary private files. fixed metallic affecting ao darkening
1 Year Ago
updated jungle ar icon
1 Year Ago
updated radiation dart icon
1 Year Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
1 Year Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
1 Year Ago
jungle ar viewmodel mesh - updated v_ak47_jungle.fbx added normal and ao maps for base materials.
1 Year Ago
blockout finalisation