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1,146 Commits over 3,926 Days - 0.01cph!

10 Months Ago
improved visuals of the glass on the DPV altered texture and materials
10 Months Ago
mat change
10 Months Ago
small ocean wreck buoy initial prefab setup LODs
10 Months Ago
LODs prefab update
10 Months Ago
Ocean Wreck Buoy LODs
10 Months Ago
merge from main
10 Months Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
10 Months Ago
ocean wreck buoy update
11 Months Ago
washing line fbx fix 1.5m/3m
11 Months Ago
blockout update
11 Months Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
11 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
11 Months Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
11 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
11 Months Ago
blackbin model gap fix + rotation fix
11 Months Ago
.mat missing fix
11 Months Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
11 Months Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
11 Months Ago
sb toolcupboard progress initial prefab, textures and materials
11 Months Ago
vendor turret prefab - model, lods, materials and basic prefab setup
12 Months Ago
seismic detector model, materials and lods with basic prefab setup
12 Months Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
1 Year Ago
jackhammer new material and textures
1 Year Ago
improved collider of pooltable added dartboard
1 Year Ago
ball prefab adjustments
1 Year Ago
prefab updates
1 Year Ago
ball prefab update
1 Year Ago
update
1 Year Ago
pooltable asset, textures and materials and balls
1 Year Ago
improved sks shader settings and textures to improve shading of the sks
1 Year Ago
added 4k textures and materials for blunderbuss
1 Year Ago
some adjustments
1 Year Ago
blunderbuss world model and lods initial prefab setup
1 Year Ago
blunderbuss (needs renaming) materials and textures - before resize
1 Year Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
1 Year Ago
4k sks texture sets and materials
1 Year Ago
updated textures for legacy crate
1 Year Ago
legacy crate model, lods and gibs materials and textures
1 Year Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
1 Year Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
1 Year Ago
updated sks mesh
1 Year Ago
sks texture updates
1 Year Ago
updated santa beard to use the newer burlap sack world model when dropped
1 Year Ago
Fix rotations for Bradley and Heli crates
1 Year Ago
Sks update - removed unnecessary files (test mat & obj)
1 Year Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
1 Year Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
1 Year Ago
fix for elite loot crate missing its bottom face
1 Year Ago
some more testing
1 Year Ago
blunder buster blockout