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1,164 Commits over 3,926 Days - 0.01cph!

1 Year Ago
blunderbuss world model and lods initial prefab setup
1 Year Ago
blunderbuss (needs renaming) materials and textures - before resize
1 Year Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
1 Year Ago
4k sks texture sets and materials
1 Year Ago
updated textures for legacy crate
1 Year Ago
legacy crate model, lods and gibs materials and textures
1 Year Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
1 Year Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
1 Year Ago
updated sks mesh
1 Year Ago
sks texture updates
1 Year Ago
updated santa beard to use the newer burlap sack world model when dropped
1 Year Ago
Fix rotations for Bradley and Heli crates
1 Year Ago
Sks update - removed unnecessary files (test mat & obj)
1 Year Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
1 Year Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
1 Year Ago
fix for elite loot crate missing its bottom face
1 Year Ago
some more testing
1 Year Ago
blunder buster blockout
1 Year Ago
blunderbuster initial setup blockout mesh check
1 Year Ago
merge from main
1 Year Ago
resized textures
1 Year Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
1 Year Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
1 Year Ago
sks folder setup and anim test with mid poly mesh
1 Year Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs
1 Year Ago
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow updated albedo texture accordingly
1 Year Ago
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1 Year Ago
added row of 24 led lights (will need peturs emmision touch here) added bulb all to view model and world model prefabs updated materials to get rid of the now mismatched pcb board textures
1 Year Ago
metal detector addtional bulb at the bottom viewmodel and LODs added it to the the world and viewmodel prefabs.
1 Year Ago
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1 Year Ago
updated world model prefab with necessary world model scripts
1 Year Ago
changed LODs, LOD3 is now baked down 2 materials to 1
1 Year Ago
high calibre revolver LODs basic world model prefab setup
1 Year Ago
high calibre revolver viewmodel textures and materials initial prefab setup
1 Year Ago
merge from main
1 Year Ago
Legacy bow model and texture updates viewmodel and world model changes
1 Year Ago
gammagotchi scale change
1 Year Ago
gammagotchi model and textures
1 Year Ago
legacy bow texture resize world model / lods intial prefab(s) setup
1 Year Ago
legacy bow initial setup viewmodel, textures and materials
1 Year Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
1 Year Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
1 Year Ago
updated vampire stake overall width and rotation
1 Year Ago
updated vampire stake is be thinner at the top
1 Year Ago
added new pipe tool texture atlas variant for more variety
1 Year Ago
vampire stake skin world model and viewmodel prefab intial setup