1,023 Commits over 4,352 Days - 0.01cph!
submarine prefab setup:
fbx meshes
collision meshes
gibs
textures and materials
Update to Workcart
Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
Update to workcart model:
removed decals from bottom so Petur can place lights without it being awkward.
offset other decals that were previously flickering.
Had a look at the missing LOD0 headlights but everything seems okay?
Removed postit note (again?!)
included headlights in export.
Offset decals to combat decal flickering
Workcart red colour variation:
-red variant materials use a simple _Red suffix to differentiate; these are the only ones that need to be used for the variant.
-removed ao from where the glass window and frame used to be on the door.
removed window from workcart door so the door can be interactable.
Converted jackhammer textures from core/generic workflow to the specular workflow.
Fixed skull spike 3 extra materials in lod 1 and 2
Updated prefab.
Rotated workcart and gibs 180 on the UP axis ;P
Workcart Gibs missing faces fix
also reduced number of gibs
Potential fix for workcart gibs mega wheel bug
needs checking
Workcart Update
Removed extra plane of glass (wasn't needed if glass is going to have the damage pass)
updated materials as a result
also updated prefab entity.
Workcart Mesh update
separated out the glass for damage pass
updated prefab
Workcart update
Removed Post it note that said the monitor wasnt working
created gibs for the workcart
Workcart
separated headlights out as a separate mesh
Headlights have their own rust/standard material
Fixed major gaps in supply drop
Update to the supply drop
lod update and prefab update.
Supply drop v2
lods and collision
material update
prefab update
Material and texture update for supply drop
Glass fix for picture frames. They are now much brighter / glass is less dark.
Supply drop v2
texture resize
supply drop v2
model and materials and initial prefab setup
Reference mesh, and test. folder setup.
Workcart update
properly incorporated baked lod and material on LOD 3
updated workcart prefab
Updating workcart prefab and materials.
Workcart update
Combined materials, reduced material count by 2.
Workcart seat adjust so it's easier for the hands to control the levers.
included last lod baked material and setup.
last Lod level bake material and setup
Updated workcart so that left and right control levers are now independent from the interior mesh.
Kayak paddle update.
Updated mesh and textures.
Prefab setup.
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
updated storagemonitor.deployed prefab to contain new asset
Storage Monitor prefab update
Storage Monitor asset
Inital prefab setup. Models, textures, material and lods.
Reactive target mechanism scale fix
Fixed rotation and scale for kayak and gibs.
Fixed oar collision mesh rotation.
Added rope lods to the boat prefab.
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
Fishing village
Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
Fishing Village
Various decorative floats and buoy rings/lods/collision and prefab setup.
Materials and textures.
fishing town
- Further updates to meshes. Adding collision meshes. Update to prefabs
boat monument
updated anchor, barrel and oar decorative positions and adjusted scale.
Anchor / Oar / Barrel decorations.
Models; Lods, Col, Prefab and materials.
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.
removed dirt pass on the barrel of the water gun on each albedo version and reduced ao on the barrel.