1,036 Commits over 3,745 Days - 0.01cph!
ocean wreck buoy blockout
yeeeeeaaaah buuooooy
fixed the following:
jerrycan
reactive target
semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script
also fixed avanced loot box
fixed and updated the following prefabs:
handsaw
horseyoke
rake
metalsign
tarpsign
kettle
milkchurn
moonshine
plantpot
plantpotSET1
BookPile1/2/3/4
clothes line assets
fixed rotation and scale issues with the following:
tabledoorPOKER
handsaw
updated prefabs
going through the rest now
blackbin model gap fix + rotation fix
tricycle and bicycle 4k cinematic textures and materials for paddy
sb toolcupboard update
prefab setup with various scripts (will need adjusting)
finalised textures
lods and gibs
sb toolcupboard progress
initial prefab, textures and materials
vendor turret prefab - model, lods, materials and basic prefab setup
seismic detector model, materials and lods with basic prefab setup
correctly assigned materials to .worldmodel.prefab and .entity.prefab
jackhammer new material and textures
improved collider of pooltable
added dartboard
pooltable asset, textures and materials and balls
improved sks shader settings and textures to improve shading of the sks
added 4k textures and materials for blunderbuss
blunderbuss world model and lods
initial prefab setup
blunderbuss (needs renaming) materials and textures - before resize
Blue, red, yellow, black and purple recycler albedo variations + materials
4k sks texture sets and materials
updated textures for legacy crate
legacy crate model, lods and gibs
materials and textures
fixed tier 3 lootbox rotation
'DM Tier 3 Lootbox.prefab' updated
sks world model - baked material sets down to 1 for world model
updated viewmodel
updated santa beard to use the newer burlap sack world model when dropped
Fix rotations for Bradley and Heli crates
Sks update
- removed unnecessary files
(test mat & obj)
fixed crate_basic and crate_underwater_basic size issues
fixed them also having duplicate materials for no reason on LOD0
added addtional switch to mp5 to fix the missing fire selector on right side of mp5
game is now playable
fix for elite loot crate missing its bottom face
blunderbuster initial setup
blockout mesh check
military flamethrower LODs
-basic prefab setup
-LODbake textures and materials
new version of military flame thrower viewmodel fbx
- mesh to setup and get started with anims
- textures not final
- no world models yet
sks folder setup and anim test with mid poly mesh
update to viewmodel metal detector
- adjsuted position of the LEDs so both sit on the PCB
Update to the World Model of the Metal Detector
- adjusted position and scale of the LEDs to match viewmodel
- updated all lod levels and improved LEDs LODs
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow
updated albedo texture accordingly
added row of 24 led lights (will need peturs emmision touch here)
added bulb
all to view model and world model prefabs
updated materials to get rid of the now mismatched pcb board textures