userPilgrimcancel
reporust_rebootcancel

1,172 Commits over 3,926 Days - 0.01cph!

2 Months Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
2 Months Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
2 Months Ago
final dart radiation dart viewmodel and worldmodel viewmodel and other prefabs updated including new icon
2 Months Ago
initial texturing pass on the radiation dart viewmodel
3 Months Ago
texture resizing
3 Months Ago
obsidian tool viewmodel and worldmodel added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel hooked everything up
3 Months Ago
added wood dart to viewmodel projectile and worldmodel setup etc
3 Months Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
3 Months Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
3 Months Ago
default dart v_ model material and textures
3 Months Ago
incapacitate and scatter dart icons
3 Months Ago
incapitate worldmodel, LODs and prefab.
3 Months Ago
adjusted sunken knife icon to same position of combat knife for consistency plugged in viewmodel so it's all working
3 Months Ago
sunkenknife 4k textures and material
3 Months Ago
update manifest for icon
3 Months Ago
viewmodel prefab setup
3 Months Ago
adjusted sunken knife icon updated prefabs
3 Months Ago
missing files
3 Months Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
3 Months Ago
renamed dart b -> scatter dart world model/lods
3 Months Ago
dart type b materials and textures
3 Months Ago
adjusted fbx import settings
3 Months Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
3 Months Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
3 Months Ago
blowpipe world model Lods and prefab update
3 Months Ago
fix some material issues with blowpipe
3 Months Ago
blowpipe icon and hookup
3 Months Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
3 Months Ago
updated cull distance
3 Months Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
3 Months Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
3 Months Ago
harvesting tea world models / lods icon and icon hookup
3 Months Ago
blowpipe texture progress
3 Months Ago
missing .mat because plastic is plastic
3 Months Ago
cinematic texture sets / materials for media content
3 Months Ago
created icons for the 4 armour plate variants converted armour plates from LODGroup to MeshLOD Cleaned up folders
3 Months Ago
resized textures
3 Months Ago
sunken knife world model LODs, prefeb. .entity/.item/icon/.projectile prefabs setup haven't done viewmodel yet.
3 Months Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
3 Months Ago
honeycomb world model Meshlod, materials and textures updated existing honeycomb prefabs accordingly
3 Months Ago
chicken coop gibs updated prefab
3 Months Ago
updated chicken coop deploy prefab
3 Months Ago
chicken coop LODs coop hatch custom mesh collider
3 Months Ago
chicken coop progress refined materials, renamed UV2 ao - lookin' juicy
3 Months Ago
mini crossbow sight alignment fix
3 Months Ago
coop update
3 Months Ago
stickybomb materials and textures setup viewmodel and scripts
4 Months Ago
blackboard update made it paintable and deployable
4 Months Ago
blackboard model materials and textures
4 Months Ago
bunkbed added fbx, prefab and setup deployable object