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1,036 Commits over 3,745 Days - 0.01cph!

5 Months Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
5 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
5 Months Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
5 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
5 Months Ago
blackbin model gap fix + rotation fix
5 Months Ago
.mat missing fix
5 Months Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
5 Months Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
6 Months Ago
sb toolcupboard progress initial prefab, textures and materials
6 Months Ago
vendor turret prefab - model, lods, materials and basic prefab setup
6 Months Ago
seismic detector model, materials and lods with basic prefab setup
6 Months Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
7 Months Ago
jackhammer new material and textures
7 Months Ago
improved collider of pooltable added dartboard
7 Months Ago
ball prefab adjustments
7 Months Ago
prefab updates
7 Months Ago
ball prefab update
7 Months Ago
update
7 Months Ago
pooltable asset, textures and materials and balls
7 Months Ago
improved sks shader settings and textures to improve shading of the sks
7 Months Ago
added 4k textures and materials for blunderbuss
7 Months Ago
some adjustments
7 Months Ago
blunderbuss world model and lods initial prefab setup
7 Months Ago
blunderbuss (needs renaming) materials and textures - before resize
7 Months Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
7 Months Ago
4k sks texture sets and materials
7 Months Ago
updated textures for legacy crate
7 Months Ago
legacy crate model, lods and gibs materials and textures
7 Months Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
8 Months Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
8 Months Ago
updated sks mesh
8 Months Ago
sks texture updates
8 Months Ago
updated santa beard to use the newer burlap sack world model when dropped
8 Months Ago
Fix rotations for Bradley and Heli crates
8 Months Ago
Sks update - removed unnecessary files (test mat & obj)
8 Months Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
8 Months Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
8 Months Ago
fix for elite loot crate missing its bottom face
8 Months Ago
some more testing
9 Months Ago
blunder buster blockout
9 Months Ago
blunderbuster initial setup blockout mesh check
9 Months Ago
merge from main
9 Months Ago
resized textures
9 Months Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
9 Months Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
10 Months Ago
sks folder setup and anim test with mid poly mesh
10 Months Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs
10 Months Ago
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow updated albedo texture accordingly
10 Months Ago
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10 Months Ago
added row of 24 led lights (will need peturs emmision touch here) added bulb all to view model and world model prefabs updated materials to get rid of the now mismatched pcb board textures