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1,081 Commits over 3,837 Days - 0.01cph!

1 Year Ago
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1 Year Ago
updated world model prefab with necessary world model scripts
1 Year Ago
changed LODs, LOD3 is now baked down 2 materials to 1
1 Year Ago
high calibre revolver LODs basic world model prefab setup
1 Year Ago
high calibre revolver viewmodel textures and materials initial prefab setup
1 Year Ago
merge from main
1 Year Ago
Legacy bow model and texture updates viewmodel and world model changes
1 Year Ago
gammagotchi scale change
1 Year Ago
gammagotchi model and textures
1 Year Ago
legacy bow texture resize world model / lods intial prefab(s) setup
1 Year Ago
legacy bow initial setup viewmodel, textures and materials
1 Year Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
1 Year Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
1 Year Ago
updated vampire stake overall width and rotation
1 Year Ago
updated vampire stake is be thinner at the top
1 Year Ago
added new pipe tool texture atlas variant for more variety
1 Year Ago
vampire stake skin world model and viewmodel prefab intial setup
1 Year Ago
Single weapon rack variation 3 LODs and gibs textures and materials initial prefab setup
1 Year Ago
resized textures
1 Year Ago
added lods and gibs for single weapon rack version 2 textures and materials prefab setup
1 Year Ago
added gibs to the single weapon rack item updated prefab
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
added 4k textures and materials
1 Year Ago
fixed flickering mesh in fbx for the wall rack
1 Year Ago
added homing missile lods, textures and materials
1 Year Ago
updated large wide weapon rack to fit on a 1x1
1 Year Ago
updated textures to fix a small issue
1 Year Ago
added lods and updated viewmodel updated textures and set sizes setup basic world and viewmodel prefab
1 Year Ago
merge from main
1 Year Ago
updated textures and materials
1 Year Ago
quick retexture of the m39
1 Year Ago
test for new 8x scope mesh & materials
1 Year Ago
merge from main
1 Year Ago
updated mesh
1 Year Ago
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1 Year Ago
materials and texture setup basic mesh setup
1 Year Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
1 Year Ago
homing missile launcher setup textures, materials and prefab removed blockout
1 Year Ago
merge from main
1 Year Ago
fixed rhib lod materials adjusted LOD3 lod mat
1 Year Ago
wall rack LOD issue fixed - turns out it was being triangulated badly so set manual traingulation of that particular polygon issue was also persistent on a lower lod level, fixed that too.
1 Year Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly
1 Year Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
1 Year Ago
added internal shadow box to SlotMachine.Caboose.prefab - updates the other static prefab variant too
1 Year Ago
fixed culling of the fencing on the tail of the attack heli for Paddy
1 Year Ago
homing missile blockout folder setup
1 Year Ago
workcart_aboveground.entity collider fix - added additional colliders that were missing - updated prefab
1 Year Ago
udpated laser detector mesh and scripts for proper rotation and guide mesh rotation updated prefab accordingly.