userPilgrimcancel
reporust_rebootcancel

1,247 Commits over 4,230 Days - 0.01cph!

1 Year Ago
missing texture
1 Year Ago
honeynuclei world model LODS materials and textures
1 Year Ago
split the magazine from the rifle for the world model
1 Year Ago
natural beehive world model LODs materials and textures
1 Year Ago
Single plant pot lods and materials have yet to setup scripts
1 Year Ago
honey jar world model lods and materials - intial prefab setup
1 Year Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
1 Year Ago
viewmodel egg
1 Year Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
1 Year Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
1 Year Ago
med assault rifle world model and lods will need some some refinements but good enough for now
1 Year Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
1 Year Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
1 Year Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
1 Year Ago
prefab progress
1 Year Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
1 Year Ago
weapon mod refresh progress
1 Year Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
1 Year Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
1 Year Ago
adjusted binocular lod distance to be a bit more accomodating
1 Year Ago
missing v_hammer.mat
1 Year Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
1 Year Ago
car radio model and textures materials and basic prefab setup
1 Year Ago
properly set texture sizes in the import settings
1 Year Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
1 Year Ago
mini crossbow textures resized too
1 Year Ago
missing files
1 Year Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
1 Year Ago
mini cross bow world model lods and basic prefab setup w some scripts
1 Year Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
1 Year Ago
removed unused blockout mesh and .mats
1 Year Ago
finally got deployable easels to work will need refinement and looking over
1 Year Ago
deployable paintable easel model and prefab progress currently not working
1 Year Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
1 Year Ago
deployable target will need a programmer to look over stuff again
1 Year Ago
chicken coup deployable test will need looking over with an actual programmers eyes just in case
1 Year Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
1 Year Ago
chicken coup model blockout with temp uv's
1 Year Ago
proper scale removed antiquated blockout mesh
1 Year Ago
4 shot mini crossbow viewmodel mesh
1 Year Ago
merge from main - attempting check-in fix
1 Year Ago
merge from main
1 Year Ago
fixed cctv gibs not receiving proper materials
1 Year Ago
io arrow + temp input/output materials
1 Year Ago
updated textures
1 Year Ago
reinforced wood shield world model
1 Year Ago
4 shot mini crossbow folder setup & basic blockout / grey box
1 Year Ago
reinforced wooden shield viewmodel
1 Year Ago
reinforced wood shield blockout
1 Year Ago
blowpipe viewmodel mesh for alex temp textures