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1,134 Commits over 4,383 Days - 0.01cph!

10 Days Ago
texture updates to wooden crate 1 rezised and optimized
10 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
11 Days Ago
crashed satellite LODs
11 Days Ago
forgot meta apparently
11 Days Ago
updated powerline electrical box so that the wires and cover shute are lower and more over to the side to help prevent wire clipping on the io ports
11 Days Ago
changed positional height of the powerline_pole_a fbx steps removed them from the fbx into its own object so they can be turned on and off will need setting up by the code-person
12 Days Ago
updated dartboard texture so that no. 16 is more clearly visible
12 Days Ago
fixed rotation of the pooltable balls so numbers are facing up by default
12 Days Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
23 Days Ago
world model for masterkey, LODs and collision
24 Days Ago
master key for apartments viewmodel and textures
31 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
31 Days Ago
texture optimisation
31 Days Ago
wooden crate 2 lods and gibs
31 Days Ago
crate texture update
32 Days Ago
texture update to wooden crate 2
32 Days Ago
remaining items
32 Days Ago
elite crate and wooden crate 2
39 Days Ago
removal of unused meshes and textures
39 Days Ago
satellite lods
40 Days Ago
supermarket freezer lods
40 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
43 Days Ago
supermarket freezer mesh and texture updates
44 Days Ago
update to crashed satellite
44 Days Ago
made clan map more like paper with the limited shader functionality
44 Days Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
45 Days Ago
satellite model + textures and materials uv2 with composite ao baked
51 Days Ago
satellite blockout progress
51 Days Ago
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
51 Days Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
57 Days Ago
pooltable new mesh - texture wip
60 Days Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
2 Months Ago
added dartboard new model, lods and gibs added icon
3 Months Ago
supermarket freezer texture wip
3 Months Ago
fixes for surplus and reinfored upgrade icons
3 Months Ago
missing .meta files that didnt show up
3 Months Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
3 Months Ago
supermarket freezer blockout
3 Months Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
3 Months Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
3 Months Ago
missing .mat
3 Months Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
3 Months Ago
renamed mortar materials to match new naming conventions
3 Months Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
3 Months Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
3 Months Ago
adjusted surplus upgrde position
4 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
4 Months Ago
forgot to commit empty filler prefabs
4 Months Ago
added empty states for tier 3 like tier 1 & 2
4 Months Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings