1,159 Commits over 4,383 Days - 0.01cph!
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
fixed cables on powerlines poles with a new dangling position.
the old once took the steps into consideration. No longer feasible by default.
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
adjusted satellite crate lod transition distances so they dont cull too quickly
added sleeping bag world model and lods
updated .item prefab to reference world model
now drops a rolled up sleeping bag instead of a burlap sack
added ladder world model and lods and .worldmodel prefab
hooked up world model to .item
now drops an actual ladder instead of burlap sack.
added satellite icon for death screen
hooked up to .entity prefab information script
added corn world model (not corn seeds)
hooked up .worldmodel to .item prefab
now drops corn instead of a burlap sack
missed small shark material
added small shark world model and lods based of shark.
updated small shark .item to properly reference worldmodel.
now drops a small shark instead of burlap sack, in line with other fish.
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
added pressure gauge to gearbox asset so theres some visual feedback for players
added postit note to dartboard - updated textures and prefab
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
updated all instances that use loot crate for bradley and elite variations with new model and materials.
wooden loot crate 1 lods and gibs
texture updates to wooden crate 1
rezised and optimized
wooden loot crate 1 refresh
model in, textures in WIP
updated powerline electrical box so that the wires and cover shute are lower and more over to the side to help prevent wire clipping on the io ports
changed positional height of the powerline_pole_a fbx steps
removed them from the fbx into its own object so they can be turned on and off
will need setting up by the code-person
updated dartboard texture so that no. 16 is more clearly visible
fixed rotation of the pooltable balls so numbers are facing up by default
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
world model for masterkey, LODs and collision
master key for apartments
viewmodel and textures
powerline indicator light material and textures
added to powerline electric box prefab - needs hooking up
wooden crate 2 lods and gibs
texture update to wooden crate 2
elite crate and wooden crate 2
removal of unused meshes and textures
supermarket freezer material work
texture update with new uvs and added blinking emission to simulate old halogen bulbs
supermarket freezer mesh and texture updates
update to crashed satellite
made clan map more like paper with the limited shader functionality