1,202 Commits over 3,957 Days - 0.01cph!
dart type b
materials and textures
adjusted fbx import settings
dart 1 texture/material progress
updated mesh removed unnecessary parts with the new workflow
renamed material to be more specific
updated textures
cleaned up materials and textures
- removed duplicate crossbow textures and material
- moved all associated materials and textures to the proper Material folder outside of the model folder.
- removed unncessary/old blow pipe materials.
blowpipe world model
Lods and prefab update
fix some material issues with blowpipe
nucleus fix for lods
set to meshlod
fixed .worldmodel incorrectly referrencing beehive mesh
single plant pot gibs and gibs hookup
rendered icon and hooked up .item with new icon.
fridge power mesh
set to mesh cull
updated fridge deploy with new mesh
added on/off material to be hooked up
harvesting tea world models / lods
icon and icon hookup
blowpipe texture progress
missing .mat because plastic is plastic
cinematic texture sets / materials for media content
created icons for the 4 armour plate variants
converted armour plates from LODGroup to MeshLOD
Cleaned up folders
sunken knife world model
LODs, prefeb.
.entity/.item/icon/.projectile prefabs setup
haven't done viewmodel yet.
fridge power light
currently sitting at the bottom front to prevent clipping at the back
will need proper setup
reuising the power light mesh/materials from the seismic detector
honeycomb world model
Meshlod, materials and textures
updated existing honeycomb prefabs accordingly
chicken coop gibs
updated prefab
updated chicken coop deploy prefab
chicken coop LODs
coop hatch custom mesh collider
chicken coop progress
refined materials, renamed
UV2 ao - lookin' juicy
mini crossbow sight alignment fix
stickybomb
materials and textures
setup viewmodel and scripts
blackboard update
made it paintable and deployable
blackboard model
materials and textures
bunkbed
added fbx, prefab and setup deployable object
reduced material usage
updated chicken coop mesh
chicken coop blockout and textures - fencing based on 3x3
asbestos armour plate
world model LODs, materials and textures
setup .worldmodel
updated .worldmodelprefab and fbx
lead armour plate model
world model lods, materials and textures
setup .worlmodel prefab
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows.
added textures to spec folder+ new materials
applied materials to all necessary prefabs
wood armour plate
world model + lods
materials and textures
armour plating
metal armour world model + LODs
Materials and textures
honeynuclei
world model LODS materials and textures
medAssaultRifle 4k cinematic textures and materials
split the magazine from the rifle for the world model
natural beehive
world model LODs
materials and textures
Single plant pot
lods and materials
have yet to setup scripts
honey jar world model
lods and materials - intial prefab setup
Warming and cooling Tea variations
added warming and cooling tea
updated decal sheet to include warming and cooling tea icon
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model