1,036 Commits over 3,745 Days - 0.01cph!
metal detector addtional bulb at the bottom
viewmodel and LODs
added it to the the world and viewmodel prefabs.
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updated world model prefab with necessary world model scripts
changed LODs, LOD3 is now baked down
2 materials to 1
high calibre revolver LODs
basic world model prefab setup
high calibre revolver viewmodel
textures and materials
initial prefab setup
Legacy bow model and texture updates
viewmodel and world model changes
gammagotchi model and textures
legacy bow texture resize
world model / lods
intial prefab(s) setup
legacy bow initial setup
viewmodel, textures and materials
legacy benelli (spaghelli) shotgun
viewmodel and worldmodel with lods
initial prefabs setup
skinning knife
viewmodel and world model / lods
materials and textures
initial prefab setup
updated vampire stake overall width and rotation
updated vampire stake is be thinner at the top
added new pipe tool texture atlas variant for more variety
vampire stake skin
world model and viewmodel prefab intial setup
Single weapon rack variation 3
LODs and gibs
textures and materials
initial prefab setup
added lods and gibs for single weapon rack version 2
textures and materials
prefab setup
added gibs to the single weapon rack item
updated prefab
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added 4k textures and materials
fixed flickering mesh in fbx for the wall rack
added homing missile
lods, textures and materials
updated large wide weapon rack to fit on a 1x1
updated textures to fix a small issue
added lods and updated viewmodel
updated textures and set sizes
setup basic world and viewmodel prefab
updated textures and materials
quick retexture of the m39
test for new 8x scope mesh & materials
materials and texture setup
basic mesh setup
creates gibs for each weapon rack with the exception of the standing rack which already had some.
zeroed prefab
updated gibs script with the new gib meshes respectively
homing missile launcher setup
textures, materials and prefab
removed blockout
fixed rhib lod materials
adjusted LOD3 lod mat
wall rack LOD issue fixed
- turns out it was being triangulated badly so set manual traingulation of that particular polygon
issue was also persistent on a lower lod level, fixed that too.
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick
adjusted locomotive front & rear bumpers to accomodate steep train tracks
added collider for side vents
updated lods, gibs and prefab accordingly
added wooden ramp to accomodate for the ramp collider on left side of the locomotive