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1,159 Commits over 4,383 Days - 0.01cph!

11 Days Ago
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
11 Days Ago
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.
11 Days Ago
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
11 Days Ago
adjusted satellite crate lod transition distances so they dont cull too quickly
12 Days Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
12 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
12 Days Ago
added satellite icon for death screen hooked up to .entity prefab information script
12 Days Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
12 Days Ago
missed small shark material
12 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
12 Days Ago
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
13 Days Ago
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
13 Days Ago
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
13 Days Ago
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
14 Days Ago
ao optimization
14 Days Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
14 Days Ago
added postit note to dartboard - updated textures and prefab
15 Days Ago
15 Days Ago
missed materials
15 Days Ago
missing mats
15 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
15 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
15 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
15 Days Ago
16 Days Ago
wooden loot crate 1 lods and gibs
17 Days Ago
texture updates to wooden crate 1 rezised and optimized
17 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
18 Days Ago
crashed satellite LODs
18 Days Ago
forgot meta apparently
18 Days Ago
updated powerline electrical box so that the wires and cover shute are lower and more over to the side to help prevent wire clipping on the io ports
18 Days Ago
changed positional height of the powerline_pole_a fbx steps removed them from the fbx into its own object so they can be turned on and off will need setting up by the code-person
19 Days Ago
updated dartboard texture so that no. 16 is more clearly visible
19 Days Ago
fixed rotation of the pooltable balls so numbers are facing up by default
19 Days Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
30 Days Ago
world model for masterkey, LODs and collision
31 Days Ago
master key for apartments viewmodel and textures
38 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
38 Days Ago
texture optimisation
38 Days Ago
wooden crate 2 lods and gibs
38 Days Ago
crate texture update
39 Days Ago
texture update to wooden crate 2
39 Days Ago
remaining items
39 Days Ago
elite crate and wooden crate 2
46 Days Ago
removal of unused meshes and textures
46 Days Ago
satellite lods
47 Days Ago
supermarket freezer lods
47 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
50 Days Ago
supermarket freezer mesh and texture updates
51 Days Ago
update to crashed satellite
51 Days Ago
made clan map more like paper with the limited shader functionality