2,828 Commits over 2,041 Days - 0.06cph!
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Disabled by default
Rate limiting config
Codegen
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Log a warning instead so nobody even sees the (useless) error unless they check the console
Get rid of Debug.LogExceptions
Move changeset in disconnect reason to the start of the message so it doesn't get truncated
Replace rethrow with a debug log
Add a cooldown before assigning a new task to the same player
Update server side transform on load
Set and reset flags to match existing behavior
Weighting players for some better reliability
Cache previous requests for a bit so future requests go through immediately
Add a convar to disable everything
Add property to adjust quality
Fix held entities being invisible
Bump up the quality
Make sure stretched out player models and guides don't show up
Forgot to set the smart alarm message dialog tooltip string
Update menu UI to have a help button
Proper icons for pairing and editing notifications
Set the texture size for some icons which were at the default
Use the proper position and rotation
Fix entity handler using the wrong method to check for TC auth
Protobuf code generator update (pooled bytes)
Fix errors so tasks actually get completed and a response is sent back
Manager initialize and update
Route requests back to the receiver when completed
Smart switch requires TC auth to manually turn on/off
Fix outOfStock flag being inverted
Regenerate protobufs because I apparently reordered fields I was adding and forgot to generate after
Add an editor script to export all the items (with icons) for the app
Add all the vending machine sell order info to the app marker data
WIP client task request system
Map seed should be optional
Send the app the map's seed and salt so we can invalidate map caches properly