3,109 Commits over 2,376 Days - 0.05cph!
    
    
    
        
            
            
            
                
                Make the AI controlled drone face the direction its moving
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable drone movement when colliding with something
Allow landing and takeoff instead of constantly hovering
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add support for promoting players to team leader from the app
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basic AI control to fly to a position
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Send the logo image URL to Rust+
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable sibling constraints when stiffness is disabled (depth < stiffnessDepth) so cloth hangs loose on arms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Push bones out on spawn (fixes spawning clipped)
Some more optimization
Add an option to disable shape keeping below a certain bone depth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limit the number of cloth instances that can run per frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase collision radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix player preview not showing cloth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix broken cloth on ragdolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove bone position rewriting because we snapshot the default pose correctly now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add dead zone extent parameter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow the inspector to edit things without hitting the cache
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable LOD0 completely when at a decent distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Probably fix cloth component removal errors on server
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix cloth shape being affected by the player's current pose
Tiny optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cloth glitching out a bit when entering a parenting volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make collisions work 95% better when parented
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress on getting things working when parented/mounted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more optimization
Disable updating on the player preview when it's not open
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get rid of player model collisions (too slow and could barely see it working properly)
Fix back side glitching out when looking up at the sky
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drop iterations down to 1 (from 2)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix broken LOD rendering due to root bone and mappings being saved wrong
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow deploying storage monitors onto vending machines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some more clipping and issues with getting stuck
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bones spawning in the wrong spot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some progress on enhanced collisions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get rid of a bunch of pointless code (should improve perf a bit too)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wearable retargeting breaking when switching view modes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix skinned mesh bone transforms being scrambled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some progress on turning this into a wearable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cloth collisions not working properly with capsule colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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