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3,113 Commits over 2,437 Days - 0.05cph!

6 Years Ago
Fix NRE for entities which do not have a network group
6 Years Ago
Fix UICompass using the wrong material after toggling active
6 Years Ago
Merge from random_opt
6 Years Ago
Fix skipping a light when one is removed
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
6 Years Ago
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6 Years Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
6 Years Ago
Get rid of two every frame allocations in ServerMgr.Update
6 Years Ago
Get rid of 0 length array allocations in Poolable
6 Years Ago
Merge from main
6 Years Ago
Merge from gridpool
6 Years Ago
Code review changes
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
6 Years Ago
Merge from main
6 Years Ago
app.info fixes: was giving an NRE because the companion server was not running
6 Years Ago
Truncate server hostname for pairing notification
6 Years Ago
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6 Years Ago
Remove a redundant every frame copy in LightLOD.UpdateAll
6 Years Ago
Switch ImpostorRenderer to use a NativeArray instead of a C# one Use Shader.PropertyToID when setting shader properties
6 Years Ago
Don't check NeedsTimeout every cycle of the loop because it's a bit expensive
6 Years Ago
Merge from main
6 Years Ago
Add app.listenip to set the IP address the companion server should listen on (optional) Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional) Add app.info to display which IP addresses and ports the companion server is currently using
6 Years Ago
Fix NRE spam when leaving a server
6 Years Ago
Return FoliageCell.batches to the pool when not needed Use a shared empty list for FoliageCell.placements if there are no placements for the cell
6 Years Ago
Make WorldGrid sparsely allocated
6 Years Ago
Make LODGrid pool empty cells too Pre-fill pools in bootstrap Remove debug.logs
6 Years Ago
Make RendererGrid pool empty cells
6 Years Ago
Fix some error spam when running benchmarks in the editor
6 Years Ago
Server compile fix
6 Years Ago
Refactor the phrases script so it shows a path to where it found things in warnings