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2,828 Commits over 2,041 Days - 0.06cph!

5 Years Ago
Avoid [unknown] name on the death screen
5 Years Ago
Merge from 2x_server_header
5 Years Ago
Set the texture loaded by HttpImage to clamp so it doesn't bleed on the edges
5 Years Ago
Allow up to 1024x512 images for the server header
5 Years Ago
Update the default server image
5 Years Ago
Show a status message in the console after pairing finishes
5 Years Ago
Compile fix
5 Years Ago
Actually fix login notifications being sent when respawning
5 Years Ago
Update map image renderer so it works with procgen maps in builds
5 Years Ago
Don't send login notifications to yourself Fix login notifications being sent when you die?
5 Years Ago
Use a fresh steam ticket for changing notification settings Catch exceptions from websocket constructor so the server still boots if it fails
5 Years Ago
Merge from /main/comp
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Disable notifications in server builds by default (temporary)
5 Years Ago
Pass notification channel to the backend
5 Years Ago
Merge from main
5 Years Ago
Include more of the ocean in the map render
5 Years Ago
Move everything into its own namespace (and better folder name)
5 Years Ago
Fix compile error in client builds Switch to custom domain Document some functions and classes Switch lastCleanup to RealTimeSince Move some classes to their own files
5 Years Ago
Add header image and url to server info command
5 Years Ago
Add more information to the pairing message, and truncate them if they're long
5 Years Ago
Switch team UI coloring to always show offline players in grey, even if they're dead
5 Years Ago
Merge from main
5 Years Ago
Change the command server port offset to reduce the chance of colliding with something else
5 Years Ago
Add a command to get the current time parameters
5 Years Ago
Merge from main
5 Years Ago
Code gen
5 Years Ago
Limit the message queue so it can't grow forever Add some convars to tune or disable the command server
5 Years Ago
Cleanup RelationshipManager
5 Years Ago
Fixes
5 Years Ago
Require SteamID + secret token for auth Change SteamID fields to uint64
5 Years Ago
Merge from main
5 Years Ago
Don't try to send notifications if disabled, use DebugEx if it fails
5 Years Ago
Only send team notifications to offline team members
5 Years Ago
Merge from main
5 Years Ago
Moved some notification code out of BasePlayer, send more info with the login one
5 Years Ago
Cleanup for pairing rate limiting
5 Years Ago
Add the entities back
5 Years Ago
Subtract all of the new entities on this branch (moving to subbranch)
5 Years Ago
Revert tool cupboard and MenuUI changes
5 Years Ago
Merge from main
5 Years Ago
Rate limit pairing and alarms
5 Years Ago
Save player names so the teams UI can always show the correct name of dead players (instead of "DEAD")
5 Years Ago
WIP fix for players sometimes being removed from teams when they die
5 Years Ago
Update Fleck with some fixes for console spam, also add redundant checks in the RCon listener to make sure nothing slips by
5 Years Ago
Send a notification to players when they're offline and get killed by something
5 Years Ago
Moved the player token into the sqlite backed persistence (separate db so it doesn't get wiped) Handle the case where the player's token is valid but they have been destroyed Made those tokens int32 instead of uint32
5 Years Ago
Temporary IP ban people who flood the command server Automatically cleanup expired bans and token buckets
5 Years Ago
Make the default command server port never overlap with the game or rcon