2,828 Commits over 2,041 Days - 0.06cph!
Avoid [unknown] name on the death screen
Merge from 2x_server_header
Set the texture loaded by HttpImage to clamp so it doesn't bleed on the edges
Allow up to 1024x512 images for the server header
Update the default server image
Show a status message in the console after pairing finishes
Actually fix login notifications being sent when respawning
Update map image renderer so it works with procgen maps in builds
Don't send login notifications to yourself
Fix login notifications being sent when you die?
Use a fresh steam ticket for changing notification settings
Catch exceptions from websocket constructor so the server still boots if it fails
Disable notifications in server builds by default (temporary)
Pass notification channel to the backend
Include more of the ocean in the map render
Move everything into its own namespace (and better folder name)
Fix compile error in client builds
Switch to custom domain
Document some functions and classes
Switch lastCleanup to RealTimeSince
Move some classes to their own files
Add header image and url to server info command
Add more information to the pairing message, and truncate them if they're long
Switch team UI coloring to always show offline players in grey, even if they're dead
Change the command server port offset to reduce the chance of colliding with something else
Add a command to get the current time parameters
Limit the message queue so it can't grow forever
Add some convars to tune or disable the command server
Cleanup RelationshipManager
Require SteamID + secret token for auth
Change SteamID fields to uint64
Don't try to send notifications if disabled, use DebugEx if it fails
Only send team notifications to offline team members
Moved some notification code out of BasePlayer, send more info with the login one
Cleanup for pairing rate limiting
Subtract all of the new entities on this branch (moving to subbranch)
Revert tool cupboard and MenuUI changes
Rate limit pairing and alarms
Save player names so the teams UI can always show the correct name of dead players (instead of "DEAD")
WIP fix for players sometimes being removed from teams when they die
Update Fleck with some fixes for console spam, also add redundant checks in the RCon listener to make sure nothing slips by
Send a notification to players when they're offline and get killed by something
Moved the player token into the sqlite backed persistence (separate db so it doesn't get wiped)
Handle the case where the player's token is valid but they have been destroyed
Made those tokens int32 instead of uint32
Temporary IP ban people who flood the command server
Automatically cleanup expired bans and token buckets
Make the default command server port never overlap with the game or rcon