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2,828 Commits over 2,041 Days - 0.06cph!

5 Years Ago
Change serverid to a replicated convar
5 Years Ago
Merge from main again
5 Years Ago
Fix Command.Set not triggering convar replication (only worked when running a command before)
5 Years Ago
Merge from main
5 Years Ago
Add console commands to enable/disable notifications for a server
5 Years Ago
Merge from main
5 Years Ago
Make player token required in protos
5 Years Ago
Throttle command dispatching Add rate limiting for incoming commands Player authentication is now mandatory Another pooling fix
5 Years Ago
Update to new websocket lib Fix some pooling issues
5 Years Ago
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
5 Years Ago
Merge from main
5 Years Ago
Fix steamid parsing incorrectly in webrcon chat view
5 Years Ago
Merge fleck
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix notification permission toggling generating a new steam ticket
5 Years Ago
Prevent duplicate player tokens from being generated
5 Years Ago
Add an option to IO entities so paired devices can be cleared (generates a new token for it)
5 Years Ago
Entity pairing notification, moved new entities to electrical category too
5 Years Ago
Remove an old change that isn't required anymore
5 Years Ago
Require hammer or wire tool to rename
5 Years Ago
Merge from main
5 Years Ago
New entity info command, allow it to have different payloads per entity type
5 Years Ago
Merge from main
5 Years Ago
Remove the old building info and entity info code - new IO entity auth method
5 Years Ago
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5 Years Ago
Send the player token with the pairing notification
5 Years Ago
Convar for command server port, defaults to game server port + 1, set to negative to disable it
5 Years Ago
Fix pairing notification not actually including the payload data
5 Years Ago
Drop UnityWebRequest cause HttpClient is so much better (and use async instead of coro) Update to the latest notification api Send pairing notification
5 Years Ago
From code review: Only replicate convars to clients that have successfully authed Also removed the new Server class and combined it into ServerMgr
5 Years Ago
Switch to saving the server id + token in the identity folder because there can be multiple on the same system, also planning to use replicated convar to get the server id on clients
5 Years Ago
Forgot a file
5 Years Ago
Add convar replication (use [ReplicatedVar] attribute)
5 Years Ago
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
5 Years Ago
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
5 Years Ago
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
5 Years Ago
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Notification setup menu
5 Years Ago
Notification setup menu
5 Years Ago
Remove old x86 libraries
5 Years Ago
Remove old x86 libraries
5 Years Ago
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction) Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
5 Years Ago
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction) Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
5 Years Ago
Send a list of monuments with their coordinates with the map image Fix the coordinates sent by the game server so they aren't annoying to use
5 Years Ago
Send a list of monuments with their coordinates with the map image Fix the coordinates sent by the game server so they aren't annoying to use
5 Years Ago
Merge from main