2,828 Commits over 2,041 Days - 0.06cph!
Render and cache the map image at server boot
Render and cache the map image at server boot
Add a CPU based map renderer for the server
Add a command to get the map image as a JPG
Add a CPU based map renderer for the server
Add a command to get the map image as a JPG
Redo the notification setup menu so it doesn't suck as much
Redo the notification setup menu so it doesn't suck as much
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
Include IO entity name in controller info response
Include IO entity name in controller info response
Preserve the original name of slots so they get restored when removing a custom name
Preserve the original name of slots so they get restored when removing a custom name
Add a menu to rename IO entities and their inputs/outputs
Add a menu to rename IO entities and their inputs/outputs
Nuke controller subscriptions, merged into building subscriptions
Nuke controller subscriptions, merged into building subscriptions
Replace IO ControllerInfo with Controllers command
Replace IO ControllerInfo with Controllers command
Fix validation for building info
Fix validation for building info
Refactoring things, added commands to find buildings and controllers, notifying still WIP
Refactoring things, added commands to find buildings and controllers, notifying still WIP
Combine time into server info
Combine time into server info
Add support for notifications directly to players (and teams)
Fix for IL2CPP hang on exit
Set the on flag when the potentiometer is allowing electricity to pass through
Don't allow 0 resistance potentiometer
Use the generic IOEntity fields for potentiometer save/load instead
Send an immediate update to clients whenever the team changes
Swap vibration levels around so it's more useful, reduce radius
Damage detector is now seismic detector, outputs more electricity the bigger the vibrations
Added potentiometer electric component
IO entity to detect when your stuff is attacked
Allow customizing alarm messages
Unsubscribe implementation, bit more error handling
Broadcast output changes as well so others would stay in sync, remove debug stuff