userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

1 Year Ago
Fix map missing the markers list UI
1 Year Ago
Merge from main
1 Year Ago
▊▋▇ █▇▊▇▋▋▉ ▆▆▅ ▄▇▍▄ ▊▆▇▊▄ ▆▇▆▊█▊ ▅▉▍▅▍▊▌
1 Year Ago
Don't apply mounted length modifier to cloth for standing poses
1 Year Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
1 Year Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
1 Year Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
1 Year Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
1 Year Ago
Fix movements outside of the simulation space leaking into it
1 Year Ago
Tweak diver ak cloth parameters
1 Year Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
1 Year Ago
Don't use smoothDeltaTime
1 Year Ago
Lerp root bone positions while simulating iterations to help smoothen movement
1 Year Ago
▇█▇▍▇▌ ▄█▋▊▍▊▋▋▌▄ ▆▍▅▉ ▆▄▆▌ ▋▋█ ▅▆▍▍▇ ▍▉█▉▅▌ ▇▅ ▊▌█▄▅▄
1 Year Ago
Updated burst cloth mats Enable mipmaps for diver ak icon
1 Year Ago
Update FP.BurstCloth, tweak everything again
1 Year Ago
Adjust sibling length constraints
1 Year Ago
Add length constraint code back
1 Year Ago
Rewrite movement handling again
1 Year Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
1 Year Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
1 Year Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
1 Year Ago
Test asset updates
1 Year Ago
Change stiffness to be applied with springs too
1 Year Ago
Set velocity for root bones to make damping more accurate
1 Year Ago
Diver pickaxe chain mat tweaks
1 Year Ago
Update FP.BurstCloth to latest, tweak cloth mats
1 Year Ago
Angle constraint improvements
1 Year Ago
Add diver pickaxe
1 Year Ago
▄▋▇▆▌▆ ▍▋▄ ▅▉▇▌ ▄▅ ▆▉▇▅▄▅ ▄▌▄ ▄▌▋▌ ▉▇▅▋▄ ▍▋ ▅█▄▇▅█▅ █▊ ▉▊▆ ▌▋▉▅▊▌ ▆▌▄ ▍▇▆ ▍▉ ▅▅▊▄▌
1 Year Ago
Update sibling constraints to use springs too
1 Year Ago
Sync latest from Rust (adds angle constraints) Refactor primary length keeping for chains to use springs with more parameters for tweaking Auto update material parameters in the editor for the selected burst cloth gameobject
1 Year Ago
█▉█'▊ ▊▇▆ ▉▆▍ "▅▊▇▊▅▆▄▍:" ▍▊▅▊▉▄ ▆▋ ▉██▋▌▅▋▍▌▍ ▄▇▋▍▇ ▋▋▅▆▄▇ ▍▄▊▆▊▊▌ ▌▋▄██▍▌ ▋▄█▄
1 Year Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
1 Year Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
1 Year Ago
▌▉▆▊▄▋ ▇▊▇▍▇▍()
1 Year Ago
Add tags field to nexus listing model
1 Year Ago
Switch other diver pickaxe prefabs to use FP.BurstCloth instead of EZ soft bone
1 Year Ago
Merge from diversuit/burstcloth
1 Year Ago
Support length constraints in FP.BurstCloth (for custom min/max instead of hardcoded 0-100%) Refactor calculation order in FP.BurstCloth to help things propagate better Tweak starting bone positions and apply length constraints to diver pickaxe VM
1 Year Ago
Merge from diversuit
1 Year Ago
Tweaks to make the chain look less floaty Add support for rotation constraints to FP.BurstCloth
1 Year Ago
Make the favorite star on the nexuses server browser work
1 Year Ago
Get tag filtering working for nexuses
1 Year Ago
Optimize IsBannedServer to reduce slowdowns while loading the server list
1 Year Ago
Show tags for nexuses on the server browser Bug fixes for the normal Steam server lists Update FP.Nexus to get tags
1 Year Ago
▅▍▄▅█▅▄ ▄▊▇▉ █▆▇▌▍ ▍▋▉▇▇▇▄▍ ▌▉ ▄ ▉▇▇▌▉ ▄▇ ▌▌▌ ▊▇▌ ▍▅▊▄▋▊▉ ▌▍█ █▄▄▄▆▌▌▄
1 Year Ago
Styling fixes
1 Year Ago
Show an icon next to the zone the player is currently assigned to Start loading the server info as soon as the info popup opens for faster joining Use a separate convar for specifying the API endpoint for the server list so clients can actually change it Update FP.Nexus
1 Year Ago
Model update to expose assigned zone to player client