6,973 Commits over 2,741 Days - 0.11cph!
Fix map missing the markers list UI
▊▋▇ █▇▊▇▋▋▉ ▆▆▅ ▄▇▍▄ ▊▆▇▊▄ ▆▇▆▊█▊ ▅▉▍▅▍▊▌
Don't apply mounted length modifier to cloth for standing poses
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
Reduce stiffness a bit more towards the end of the chain to make it more stable
Remove constraint components on anchor bones (they don't do anything there)
Allow a bit more angular movement on the 01, 02, and 03 chains
Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities
Update FP.BurstCloth (simulation space bug fix)
Tweak ghost costume cloth material
Fix movements outside of the simulation space leaking into it
Tweak diver ak cloth parameters
Update FP.BurstCloth (lerp root bone positions while simulating)
Don't use smoothDeltaTime
Lerp root bone positions while simulating iterations to help smoothen movement
▇█▇▍▇▌ ▄█▋▊▍▊▋▋▌▄ ▆▍▅▉ ▆▄▆▌ ▋▋█ ▅▆▍▍▇ ▍▉█▉▅▌ ▇▅ ▊▌█▄▅▄
Updated burst cloth mats
Enable mipmaps for diver ak icon
Update FP.BurstCloth, tweak everything again
Adjust sibling length constraints
Add length constraint code back
Rewrite movement handling again
Cherry pick
84023 (switch to BurstClothHitboxCollision)
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better
Update BurstClothHitboxCollision to work with entities other than players
Update FP.BurstCloth (stiffness and other fixes)
Crank up stiffness on diver ak to fix clipping
Change stiffness to be applied with springs too
Set velocity for root bones to make damping more accurate
Diver pickaxe chain mat tweaks
Update FP.BurstCloth to latest, tweak cloth mats
Angle constraint improvements
▄▋▇▆▌▆ ▍▋▄ ▅▉▇▌ ▄▅ ▆▉▇▅▄▅ ▄▌▄ ▄▌▋▌ ▉▇▅▋▄ ▍▋ ▅█▄▇▅█▅ █▊ ▉▊▆ ▌▋▉▅▊▌ ▆▌▄ ▍▇▆ ▍▉ ▅▅▊▄▌
Update sibling constraints to use springs too
Sync latest from Rust (adds angle constraints)
Refactor primary length keeping for chains to use springs with more parameters for tweaking
Auto update material parameters in the editor for the selected burst cloth gameobject
█▉█'▊ ▊▇▆ ▉▆▍ "▅▊▇▊▅▆▄▍:" ▍▊▅▊▉▄ ▆▋ ▉██▋▌▅▋▍▌▍ ▄▇▋▍▇ ▋▋▅▆▄▇ ▍▄▊▆▊▊▌ ▌▋▄██▍▌ ▋▄█▄
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
Fix painted texture disappearing way too close on the female variant of the egg suit
Add tags field to nexus listing model
Switch other diver pickaxe prefabs to use FP.BurstCloth instead of EZ soft bone
Merge from diversuit/burstcloth
Support length constraints in FP.BurstCloth (for custom min/max instead of hardcoded 0-100%)
Refactor calculation order in FP.BurstCloth to help things propagate better
Tweak starting bone positions and apply length constraints to diver pickaxe VM
Tweaks to make the chain look less floaty
Add support for rotation constraints to FP.BurstCloth
Make the favorite star on the nexuses server browser work
Get tag filtering working for nexuses
Optimize IsBannedServer to reduce slowdowns while loading the server list
Show tags for nexuses on the server browser
Bug fixes for the normal Steam server lists
Update FP.Nexus to get tags
▅▍▄▅█▅▄ ▄▊▇▉ █▆▇▌▍ ▍▋▉▇▇▇▄▍ ▌▉ ▄ ▉▇▇▌▉ ▄▇ ▌▌▌ ▊▇▌ ▍▅▊▄▋▊▉ ▌▍█ █▄▄▄▆▌▌▄
Show an icon next to the zone the player is currently assigned to
Start loading the server info as soon as the info popup opens for faster joining
Use a separate convar for specifying the API endpoint for the server list so clients can actually change it
Update FP.Nexus
Model update to expose assigned zone to player client