userlamalovecancel

6,936 Commits over 2,680 Days - 0.11cph!

1 Year Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
1 Year Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
1 Year Ago
Fix turrets not spawning correctly on nexus ferry
1 Year Ago
Update CraggyIsland_Nexus to have a ferry terminal
1 Year Ago
Hide the marker list while in the nexus map
1 Year Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
1 Year Ago
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1 Year Ago
Merge from serverlist
1 Year Ago
Add a convar to hide the nexus tab on the server browser
1 Year Ago
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
1 Year Ago
Fix getting player auth token after steamworks SDK upgrade
1 Year Ago
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1 Year Ago
Merge from nexus
1 Year Ago
Fix map missing the markers list UI
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Don't apply mounted length modifier to cloth for standing poses
1 Year Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
1 Year Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
1 Year Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
1 Year Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
1 Year Ago
Fix movements outside of the simulation space leaking into it
1 Year Ago
Tweak diver ak cloth parameters
1 Year Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
1 Year Ago
Don't use smoothDeltaTime
1 Year Ago
Lerp root bone positions while simulating iterations to help smoothen movement
1 Year Ago
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1 Year Ago
Updated burst cloth mats Enable mipmaps for diver ak icon
1 Year Ago
Update FP.BurstCloth, tweak everything again
1 Year Ago
Adjust sibling length constraints
1 Year Ago
Add length constraint code back
1 Year Ago
Rewrite movement handling again
1 Year Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
1 Year Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
1 Year Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
1 Year Ago
Test asset updates
1 Year Ago
Change stiffness to be applied with springs too
1 Year Ago
Set velocity for root bones to make damping more accurate
1 Year Ago
Diver pickaxe chain mat tweaks
1 Year Ago
Update FP.BurstCloth to latest, tweak cloth mats
1 Year Ago
Angle constraint improvements
1 Year Ago
Add diver pickaxe
1 Year Ago
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1 Year Ago
Update sibling constraints to use springs too
1 Year Ago
Sync latest from Rust (adds angle constraints) Refactor primary length keeping for chains to use springs with more parameters for tweaking Auto update material parameters in the editor for the selected burst cloth gameobject
1 Year Ago
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1 Year Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
1 Year Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
1 Year Ago
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1 Year Ago
Add tags field to nexus listing model