6,973 Commits over 2,741 Days - 0.11cph!
Add ferry avoid triggers to oil rigs
Add ferry avoid trigger to cargo ship
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Default to development realm while testing in editor
Add nexus.serverListRealm convar for overriding the realm to show in the server browser
Update FP.Nexus to get the development realm
Add a realm for development
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Disable nexus.serverListEnabled by default in builds
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Adjust RPC message TTL based on the timeout duration
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
Don't bother storing Rust+ info in nexus if Rust+ is disabled
Merge from nexus + manifest
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
Allow connection details in player info response to be null
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Provide connection protocol to remaining nexus redirects
Updated FP.Nexus to reflect port field changes
Moving repeated bits into NexusUtil
Update to include query port
Fix tests
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Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
Don't error that the socket is not connected until it was actually started
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Fix neon sign paintable layers not being transparent in unpainted areas
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
Reapply changes to ferry terminal
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone)
Fix ferry SphereCast returning incorrect values when it hit something
Fix turrets not spawning correctly on nexus ferry
Update CraggyIsland_Nexus to have a ferry terminal
Hide the marker list while in the nexus map
Set up ferries to go to the new ferry terminal monument
Remove placeholder ferry dock monument
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Add a convar to hide the nexus tab on the server browser
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
Fix getting player auth token after steamworks SDK upgrade
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