6,973 Commits over 2,741 Days - 0.11cph!
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Update items and translations
Update items and translations
Fix incorrect assertion when building action runs out of resources
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Add layer-specific map markers for moon pools
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
Logout reliability so players don't get stuck spawned in the world when not connected
Sentry error logging for the orleans side of the server
Fix not being able to connect to the server anymore (due to increased strictness serverside)
Allow CancellationTokenSource (explicitly)
Allow TaskCompletionSource
Remove some trace dumps on errors since they log to a file now
Some frontend server hardening work
Fix some issues in the critter shader making fish render all weird
(probably needs a forked version for things other than the fish though)
Add renderlabs command to generate a PNG of a specific floor of the underwater labs map
Add support for layer-specific map markers
Make an enum for the map layers
Log trace dumps to a file too so they can't get lost in log spam
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Add campfire entity
Double click placeable items to start placing them, press E to confirm or Tab to cancel
Add the wood wall entities in
Improve reliability of frontend stream handling (gets rid of some duplicated messages due to server errors in the streams)
Fix incorrect available host memory being reported to orleans
Namespace UI code under Towns.UI
Fix possible exception in DestroyEntityDeferred
Custom dev camera
Dev cam (F2) now supports moving world entities around
Enable editor priviledge for everyone (temporary)
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Update common
Add support for chat channels
Add support for chat channels, add global chat
Add dummy handlers for interaction start/stop to get rid of the error popup
Disable filtering out interaction start/stop events for the current player
Remote players now animate when moving around
Double click to craft
Fix NRE in chat if you open it and dont type anything
Show your items in the inventory window too
Swap all entity colliders to cylinders instead of capsules, tigtened up a bit too
Fix window X not closing the window
Crafting window (display only - doesn't actually craft yet)
Update common and data