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729 Commits over 791 Days - 0.04cph!

1 Year Ago
Delete postprocess_controller, it did nothing
1 Year Ago
Add description to prop_static
1 Year Ago
Remove the legacy color correction system (and color_correction entity) This entire system is replaced by Post Processing Editor
1 Year Ago
Removed engine post_processing_volume and env_tonemap_controller Added managed post_processing_volume and env_tonemap_controller Moved ent_remove(_all) to c# Merge branch 'master' of sbox
1 Year Ago
Rearrange entity files Add descriptions to some Entity virtual methods Merge branch 'master' of sbox
1 Year Ago
Delete more unused/non useful FGD types ivScript, ivScriptList, ivGameUnitClass, ivGameItemClass, ivPropDataName
1 Year Ago
Remove 'vecline' fgd type (all it does is spawn a vecline helper) In favor of Hammer.PointLineAttribute
1 Year Ago
Fixed Hammer.MinMax not applying in Hammer
1 Year Ago
Fixed GenerateStandardFullPathForResourceName succeeding for empty inputs FBX loader: generate better fallback material names for blender meshes DmeMesh: try to work around invalid material extensions Fixes Blender's default material names not showing up in ModelDoc correctly
1 Year Ago
Hammer: Fix output target dropdown colors not working
1 Year Ago
Hammer: Fixed reloading game data breaking entity descriptions/help text
1 Year Ago
Guarantee that Entity.ToString returns a non empty string Added description to LengthConstraint.Break
1 Year Ago
Fixed Event.Entity.PostSpawn being called twice for maps with skybox prefabs
1 Year Ago
Delete rubat_test.vmap Add description to PhysicsConstraintAttribute Added LengthConstraint.OnBreak output and Break input
1 Year Ago
Fixed pre settle affecting entities constrained by BaseConstraint derivatives Constrained entities are not meant to be pre-settled
1 Year Ago
Rubikon: Fixed crash when enabling joint collisions in OnBreak callback Re enable collisions on constraint break BaseConstraint creates the joint on map cleanup LengthConstraint works with world entity Remove useless spawnflag from LengthConstraint that does nothing
1 Year Ago
Obsolete Entity.SpawnFlags
1 Year Ago
Do not preview particles on prop_static to match in-game behavior
1 Year Ago
Added model particle previews to Hammer Add a translation gizmo to ModelDoc's particle node
2 Years Ago
Fixed Particle Snapshot File not previewing in Hammer
2 Years Ago
Fixed Particles.SetSnapshot being non functional Added "Snapshot Mesh" feature to ParticleSystemEntity
2 Years Ago
Added (Source)PhysicsShape properties to CollisionEventData Also added descriptions to every property of CollisionEventData Update launchSettings.json to use local path Obsolete useless DebugOverlay.Box overloads
2 Years Ago
Clear out more FGD stuff ModelDoc: Fill in some missing node icons & descriptions
2 Years Ago
Restore missing descriptions for particle and random_color modeldoc nodes Make BasePathEntity.DrawPath a virtual Make DoorEntity.Locked & State network to clients Merge branch 'master' of sbox
2 Years Ago
Added random_color ModelDoc node, applies a random color on spawn
2 Years Ago
Fixed path entity nodes not spawning if that setting is enabled Also fixed Hammer.LineAttribute
2 Years Ago
Restore entity push movement code so platform entities can move
2 Years Ago
Remove the model config system as it is unused Removed empty leather_jacket model
2 Years Ago
Fixed certain model selection widgets having excessive whitespace on their right animgraph tool, post processing tool & material preview selectors specifically
2 Years Ago
Correct default values for flags type properties in Hammer Provide correct default values for vector and such properties if default value is not set Hammer: Give correct default value to 'Hierarchy > Model Attachment scale' Hammer: Updated descriptions of properties in the Transform group
2 Years Ago
Added FuncMonitor.SetCamera input & method
2 Years Ago
Delete c++ model particle spawning code from AnimEntity Move ModelParticle class and spawning to engine This is necessary so it works on all entities. Also fixed created model particles not being deleted when the entity itself is removed. Recompiling a model that spawns particles now properly re-creates particles in-game.
2 Years Ago
Removed unused ModelConfig stuff from Model/AnimEntity
2 Years Ago
ModelDoc: Removed unused GenericGameData nodes high_quality_shadows_region, physgun_interactions, animating_breakable_stage, ai_model_info, npc_foot_sweep, gastank_markup, fire_interactions, cable, dynamic_interaction Fairly certain all VR ones are unused too, but didn't touch them yet Delete test_entities.fgd
2 Years Ago
Fixed WarpToPoint ignoring RotateAlongsidePath in PathPlatformEntity
2 Years Ago
Added dev/func_monitor material as an example material that works with func_monitor Also added necessary info to func_monitor's description about how to get it to work.
2 Years Ago
Fixed default value for Entity Color in Hammer
2 Years Ago
Rename Gradient to ColorGradient to help its visibility
2 Years Ago
Make per property tool editor overrides work in Hammer Also make FGDType's editor argument work when used on classes rather than properties Moved BitFlags and RangedFloat custom editors to be global Added Gradient class - similar to FGDCurve, for usage in tools
2 Years Ago
Remove BOM from interopgen definitions so it would stop complaining Remove hardcoded checks for FGDCurve class Added JSONConverter to Color32
2 Years Ago
Pass managed GDVariable metadata to native
2 Years Ago
Fixed shatter glass broken material not always applying Also fixed initial glass shard being non solid to players on spawn
2 Years Ago
Give remaining C# entities Display attributes Fill in documentation for Panel class methods Added (Class)Name of entity to Hammer entity tool tooltips Make entity tool icons a bit bigger
2 Years Ago
Fixed low contrast tooltips in Hammer and elsewhere Also gave tooltips a dark background to match the rest of the UI
2 Years Ago
Delete GameData.LoadEngineEntities
2 Years Ago
Hide worldspawn from Hammer's entity tool Fixed Engine C# entities appearing twice in Hammer
2 Years Ago
PrecipitationEntity deletes its particles on removal
2 Years Ago
Also pass GD class metadata to map compiler
2 Years Ago
Fix mistake in BakeAmbientOcclusionAttribute
2 Years Ago
Fixed up styles in Hammer Status bar and Input/Output window