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729 Commits over 791 Days - 0.04cph!

1 Year Ago
Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames
1 Year Ago
Reduce default min width for qt combo boxes causes issues in tools and auto shrinking ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox
1 Year Ago
Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns
1 Year Ago
Better sound position for constraint break sound
1 Year Ago
Use new axis helper model for constraints Implement Break Limits for all constraints except for Pulley This includes Break input and OnBreak output Also moved Break Limit properties to a category as they are not that commonly used Pulley is currently bugged Properly cleanup constraint joints on entity removal Remove 'Follow teleport distance' property from constraints as it is not used Implement 'Enable Collisions' for all constraints (except for Pulley which is bugged) Merge branch 'master' of sbox
1 Year Ago
Added Resume Game button to pause menu
1 Year Ago
Add icons to Sound and Gameplay categories in Hammer Fixed Entity Tool's Collapsed Sidebar setting not saving
1 Year Ago
Renamed Hurt/Teleport Volume, give all c# entities categories
1 Year Ago
Added PushVolumeEntity as replacement for trigger_push Minor cleanups drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group Update these materials give Prop and PropGib 'prop' and 'gib' tags on spawn
1 Year Ago
Managed asset browser shows real file extensions Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load
1 Year Ago
Revert "Managed Asset Browser shows real file extensions" This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627. Revert "Asset Picker uses real file extensions" This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
1 Year Ago
Widget.ConstrainToScreen also works horizontally Apply ConstrainToScreen to popout menus (Such as the asset browser icon size selector)
1 Year Ago
Managed Asset Browser shows real file extensions Asset Picker uses real file extensions Fixed Managed Asset Browser non square icon thumbs Before/After https://files.facepunch.com/rubat/1b2811b1/3qYvSlxfKZ.png
1 Year Ago
Fixed a bug in interopgen which caused certain functions getting called twice
1 Year Ago
Add proper editors to Surface asset sounds Update some surface/sound assets
1 Year Ago
Do not spawn generic gibs if model has break_create_particle nodes
1 Year Ago
Fix nullable support for custom modeldoc nodes random_color model node acts as a fallback not override Update default balloon models to use random_color as default color Rather than tinting the base material, we use random_color modeldoc node to set the default color of the balloon. This makes the balloon properly colorable in gamemodes rather than overlaying one color on another for colored balloons. Also added break particles to balloons. Merge branch 'master' of sbox
1 Year Ago
Fix recursion in event system handling private methods
1 Year Ago
Event system handles private methods of base classes Update [Obsolete] messages of Noise functions
1 Year Ago
Workaround AmbiguousMatchException when executing Hammer inputs
1 Year Ago
Fixed ent_path_platform rotating unexpectedly at high speeds
1 Year Ago
Fix obsolete override usage in particle entity Fix an animgraph related assert
1 Year Ago
Moved light animation code to C#
1 Year Ago
Better implementation for hiding model particles
1 Year Ago
Fixed duplicating helpers, inputs & outputs on hotreload
1 Year Ago
Hide model particles when the entity is hidden
1 Year Ago
Fixed Length Constraint particle preview when in an instance Update warehouse lamp prefab to use length constraints particle property
1 Year Ago
Fixed InputAttribute's Name not doing anything ModelDoc: Fixed bonemerged models disappearing on compile Fixed missing particle preview for phys_lengthconstraint
1 Year Ago
Fix constraints not working correctly when inside prefabs
1 Year Ago
Map prefabs use post_processing_entity not the volume ent
1 Year Ago
Delete old lightstyles code & some old entities water_lod_control, light_s1, light_spot_s1, light_directional_s1, light_glspot
1 Year Ago
Replace Light Style stuff with curve based animations https://files.facepunch.com/rubat/1b2711b1/sbox-dev_bNKNBF1Rsg.mp4
1 Year Ago
Revert "Fix console spam related to BasePathEntity post pain day 3" This reverts commit 9c0ed5a486d7e77135fb16bad68db3792218ccda.
1 Year Ago
TypeLibrary.SetProperty doesn't try to set read only properties Fix console spam related to BasePathEntity post pain day 3
1 Year Ago
Even more cleanups UI Form uses DisplayInfo over scraping attributes manually
1 Year Ago
Light entities clean ups Deprecate FogStength Added FogStrength Rearranged properties so they appear more logically in Hammer Removed "No Shadow" volumetric fog options from Orthographic Light - they are not supported by the engine Removed Volumetric Fog options from Environment Light - Fairly certain volumetric fog does not function for that entity Added pointers to entity/property descriptions regarding how to get volumetric fog working in a map Removed HideInEditor from base entities as we now use opt-in system Improve some attribute descriptions Delete native map IO from native light entities Delete native map inputs/outputs from BaseEntity Remove native map inputs from Model/AnimEntity
1 Year Ago
Fixed MinMaxAttribute using min as max in Hammer Display( Description = .. to Description( .. in engine
1 Year Ago
Improve tonemap controller preview in Hammer
1 Year Ago
Fixed certain types being displayed as structs in Inspector Namely double and int64 Fixed non public methods not working as Hammer inputs
1 Year Ago
No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces
1 Year Ago
Fixed MinMaxAttribute not working in Hammer
1 Year Ago
Make tests happy Merge branch 'master' of sbox
1 Year Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.
1 Year Ago
Minor cleanup delete generated textures
1 Year Ago
Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
1 Year Ago
Move all working modeldoc gamedata nodes from .fgd to c# Removed VR related GenericGameData nodes, they are not used anywhere in engine, and can be readded/recreated later if necessary. Error handling for invalid model particles
1 Year Ago
Switched custom ModelDoc nodes to use managed GameData No more auto generated .fgd files Add translation gizmo helper to break_apply_force ModelDoc node
1 Year Ago
Added descriptions to a bunch of physics related and other functions
1 Year Ago
Fixed Hammer entities duplicating every time a map loads Also fixes Hammer's Reload Game Data not functioning
1 Year Ago
ModelDoc loads model archetypes from ToolFramework2/Managed Game Data