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731 Commits over 1,157 Days - 0.03cph!

2 Years Ago
Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab
2 Years Ago
ModelDoc outliner tweaks https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png
2 Years Ago
Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames
2 Years Ago
Reduce default min width for qt combo boxes causes issues in tools and auto shrinking ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox
2 Years Ago
Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns
2 Years Ago
Better sound position for constraint break sound
2 Years Ago
Use new axis helper model for constraints Implement Break Limits for all constraints except for Pulley This includes Break input and OnBreak output Also moved Break Limit properties to a category as they are not that commonly used Pulley is currently bugged Properly cleanup constraint joints on entity removal Remove 'Follow teleport distance' property from constraints as it is not used Implement 'Enable Collisions' for all constraints (except for Pulley which is bugged) Merge branch 'master' of sbox
2 Years Ago
Added Resume Game button to pause menu
2 Years Ago
Add icons to Sound and Gameplay categories in Hammer Fixed Entity Tool's Collapsed Sidebar setting not saving
2 Years Ago
Renamed Hurt/Teleport Volume, give all c# entities categories
2 Years Ago
Added PushVolumeEntity as replacement for trigger_push Minor cleanups drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group Update these materials give Prop and PropGib 'prop' and 'gib' tags on spawn
2 Years Ago
Managed asset browser shows real file extensions Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load
2 Years Ago
Revert "Managed Asset Browser shows real file extensions" This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627. Revert "Asset Picker uses real file extensions" This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
2 Years Ago
Widget.ConstrainToScreen also works horizontally Apply ConstrainToScreen to popout menus (Such as the asset browser icon size selector)
2 Years Ago
Managed Asset Browser shows real file extensions Asset Picker uses real file extensions Fixed Managed Asset Browser non square icon thumbs Before/After https://files.facepunch.com/rubat/1b2811b1/3qYvSlxfKZ.png
2 Years Ago
Fixed a bug in interopgen which caused certain functions getting called twice
2 Years Ago
Add proper editors to Surface asset sounds Update some surface/sound assets
2 Years Ago
Do not spawn generic gibs if model has break_create_particle nodes
2 Years Ago
Fix nullable support for custom modeldoc nodes random_color model node acts as a fallback not override Update default balloon models to use random_color as default color Rather than tinting the base material, we use random_color modeldoc node to set the default color of the balloon. This makes the balloon properly colorable in gamemodes rather than overlaying one color on another for colored balloons. Also added break particles to balloons. Merge branch 'master' of sbox
2 Years Ago
Fix recursion in event system handling private methods
2 Years Ago
Event system handles private methods of base classes Update [Obsolete] messages of Noise functions
2 Years Ago
Workaround AmbiguousMatchException when executing Hammer inputs
2 Years Ago
Fixed ent_path_platform rotating unexpectedly at high speeds
2 Years Ago
Fix obsolete override usage in particle entity Fix an animgraph related assert
2 Years Ago
Moved light animation code to C#
2 Years Ago
Better implementation for hiding model particles
2 Years Ago
Fixed duplicating helpers, inputs & outputs on hotreload
2 Years Ago
Hide model particles when the entity is hidden
2 Years Ago
Fixed Length Constraint particle preview when in an instance Update warehouse lamp prefab to use length constraints particle property
2 Years Ago
Fixed InputAttribute's Name not doing anything ModelDoc: Fixed bonemerged models disappearing on compile Fixed missing particle preview for phys_lengthconstraint
2 Years Ago
Fix constraints not working correctly when inside prefabs
2 Years Ago
Map prefabs use post_processing_entity not the volume ent
2 Years Ago
Delete old lightstyles code & some old entities water_lod_control, light_s1, light_spot_s1, light_directional_s1, light_glspot
2 Years Ago
Replace Light Style stuff with curve based animations https://files.facepunch.com/rubat/1b2711b1/sbox-dev_bNKNBF1Rsg.mp4
2 Years Ago
Revert "Fix console spam related to BasePathEntity post pain day 3" This reverts commit 9c0ed5a486d7e77135fb16bad68db3792218ccda.
2 Years Ago
TypeLibrary.SetProperty doesn't try to set read only properties Fix console spam related to BasePathEntity post pain day 3
2 Years Ago
Even more cleanups UI Form uses DisplayInfo over scraping attributes manually
2 Years Ago
Light entities clean ups Deprecate FogStength Added FogStrength Rearranged properties so they appear more logically in Hammer Removed "No Shadow" volumetric fog options from Orthographic Light - they are not supported by the engine Removed Volumetric Fog options from Environment Light - Fairly certain volumetric fog does not function for that entity Added pointers to entity/property descriptions regarding how to get volumetric fog working in a map Removed HideInEditor from base entities as we now use opt-in system Improve some attribute descriptions Delete native map IO from native light entities Delete native map inputs/outputs from BaseEntity Remove native map inputs from Model/AnimEntity
3 Years Ago
Fixed MinMaxAttribute using min as max in Hammer Display( Description = .. to Description( .. in engine
3 Years Ago
Improve tonemap controller preview in Hammer
3 Years Ago
Fixed certain types being displayed as structs in Inspector Namely double and int64 Fixed non public methods not working as Hammer inputs
3 Years Ago
No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces
3 Years Ago
Fixed MinMaxAttribute not working in Hammer
3 Years Ago
Make tests happy Merge branch 'master' of sbox
3 Years Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.
3 Years Ago
Minor cleanup delete generated textures
3 Years Ago
Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
3 Years Ago
Move all working modeldoc gamedata nodes from .fgd to c# Removed VR related GenericGameData nodes, they are not used anywhere in engine, and can be readded/recreated later if necessary. Error handling for invalid model particles
3 Years Ago
Switched custom ModelDoc nodes to use managed GameData No more auto generated .fgd files Add translation gizmo helper to break_apply_force ModelDoc node
3 Years Ago
Added descriptions to a bunch of physics related and other functions