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731 Commits over 1,157 Days - 0.03cph!

2 Years Ago
More documentation (Colors. SetupPhysicsFrom*) Made SetupPhysicsFrom* throw with invalid motion types Updated water bullet impact particle to orient splash to hit normal
2 Years Ago
More documentation Obsoleted PhysicsBody.CollisionEnabled (does not do anything) Obsoleted Entity.WaterSurface (is not set/used anywhere)
2 Years Ago
Some more documentation Obsoleted Trace.Test Update these compiled mats it wants updated
2 Years Ago
Make the tests happy
2 Years Ago
Some documentation Added 'message' argument to Assert.True/False Minor cleanups
2 Years Ago
Automatically network BasePathEntity's nodes
2 Years Ago
A bit more documentation
2 Years Ago
Keep internal _repback__ fields private A bunch of documentation
2 Years Ago
Vector4 docs
2 Years Ago
Cleanup Vector2 Rearranged stuff Obsolete GetDot, GetDistance, GetDistanceSquared - Use Dot, DistanceBetween, DistanceBetweenSquared which is consistent with Vector3 Vector2 docs adjust vec3 docs Hide operators in a region for Vector2/3/4 and Angles There's too many of em Minor reorganizing for Matrix, Rect, Rotation Fix obsolete warning
2 Years Ago
FloatExtension docs BBox doc fixes Line struct docs Plane struct docs Give Sphere struct a description some Matrix struct docs Expand on Rotation description
2 Years Ago
Obsolete Angles.Length(Sqr) I don't know what Length of an angle is. Angles class documentatiion Vector3 class documentation and minor cleanup Rearranged location of functions so that they are not randomly scattered about. Fixed XML comment warning
2 Years Ago
Added IBasePathNode It is used as an abstraction between BasePathNode and BasePathNodeEntity, so they can be mixed and matched, for example as arguments to BasePathEntity.GetPointBetweenNodes and GetCurveLength Greatly simplified implementation of BasePathEntity.GetPointBetweenNodes Added Vector3.CubicBeizer Add Vector3.OneX/Y/Z obsolete messages
2 Years Ago
Revert "Rect/Margin.Left/Right/Top/Bottom capitalized" This reverts commit a341d660819ccc63d6d3b9c2571ba45bc7e49bbe.
2 Years Ago
Rect/Margin.Left/Right/Top/Bottom capitalized lowercased variants obsoleted, warnings all fixed up
2 Years Ago
Fix all newly introduced obsoletes
2 Years Ago
Add Margin/Rect.Width/Height, obsolete lowercase variants Consistency with other properties and classes
2 Years Ago
Cleaning up Rect struct Added proper method descriptions Obsoleted Rect.GetEdges, Rect.EdgeSize, use Margin struct Removed Rect.Add( Vector3 ) (Vec2 overload works with Vec3, no addons broke) Added Rect,Add( Vector2 ) Obsoleted all Expand/Contract overloads, use Shrink/Grow Rework how asset browser thumbs are sized Added Rect = Rect.Contain( size, align ) Added Pixmap.Size mimicking Rect.Size
2 Years Ago
Compiled resources again
2 Years Ago
Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning
2 Years Ago
Duplicated animgraph params inherit name as well compiled assets Make generic gibs non solid to player
2 Years Ago
PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden
2 Years Ago
Hide enable_shadows property on trigger entities in Hammer Make TeleportVolumeEntity use EntityTarget class Also fixes Hammer not having proper entity picker for TargetEntity property
2 Years Ago
Fix Qt text area padding Fixes sbox-issues/issues/2122
2 Years Ago
Fixed env_sky properties not functioning
2 Years Ago
Disable game launcher's play button while compiles are pending Prevents a kick with flurry of errors Fixed errors when deleting a ButtonEntity mid movement
2 Years Ago
Make spam setting speed on PlatformEntity work (And spam StartMoving, etc)
2 Years Ago
EntityTarget struct can now be used as a target_destination [Property] Also added EntityTarget.IsValid() convenience function Warning fixes Increase trace ranges for ent_ commands, add ent_bbox
2 Years Ago
Looped paths with Hammer & path_platform support https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif
2 Years Ago
PathPlatformEntity moves smoother when switching nodes
2 Years Ago
Added Friction property to Hinge and Slide constraints Warning fixes
2 Years Ago
Minor cleanups
2 Years Ago
Update some auto recompiled assets Fixed ButtonEntity linear movement direction when parented Switch platform entities back to SetPos+SetVelocity movement
2 Years Ago
Remove non functioning ent_text and related commands Add ent_text & restore ent_remove_all commands in C#
2 Years Ago
Fixed Pulley constraint not respecting break limits
2 Years Ago
Fixed 'Unhandled RPC' error on map cleanup with ParticleSystemEntity
2 Years Ago
Fixed PhysicsJoint.CreatePulley always returning null
2 Years Ago
Tools.ComboBox.TrySelectNamed fires OnItemChanged() on success Fixes Launcher not doing anything until you reselect a game config
2 Years Ago
Remove SOLID tag from prop gibs, add debris tag
2 Years Ago
Fix obsolete warnings
2 Years Ago
Fix tags set in Hammer not reaching the in game entities Fix console spam on map load with paths due to unfortunately named properties Merge branch 'master' of sbox
2 Years Ago
Delete leftover debug print? Fixed selecting a .png asset still setting .jpg extension when the property was empty
2 Years Ago
Fixed Hammer crashes when loading map after deleting some nodes
2 Years Ago
QColorDialog improvements Added a small separator between RGB and HSV input boxes Added HEX input box Editing the text boxes no longer resets your caret position
2 Years Ago
Do not force display description for ModelDoc nodes that have no properties and have a custom editor Allows the custom editor to take more space.
2 Years Ago
Added right click option to create SupportsSolids entities in Entity Tool with the Block Tool Upon creating entity via Block Tool, select the entity, not the mesh
2 Years Ago
Hammer's Outliner & Map Problems refresh on hotload
2 Years Ago
Fix hotloading filling path tool ui with whitespace Add small icons to entity list for SupportsSolids and Solid only entities Also adjust a entity list tooltips https://files.facepunch.com/rubat/1b0811b1/nuBjMOroOt.png
2 Years Ago
Give categories/names to default path entities
2 Years Ago
Update Path tool UI Also removes duplicate/redundant entities https://files.facepunch.com/rubat/1b0811b1/sbox-dev_D7XWFcKoCZ.png