6,139 Commits over 3,806 Days - 0.07cph!
API Ref: Hide autogenerated members of record structs
Added total documentation % stats
Display (obsolete) on types on namespace pages
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Fix language being forced to the Steam language if set to English in game
Experimental: Remove Lua file limit for singleplayer completely
Fix language being forced to the Steam language if set to English in game
Move derma icon browser to a more sensible place
So we don't have to worry about forcing clients to download a pointless file that returns on execution
move derma icon browser to a more sensible location
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Minor changes
Nicer error when giving Graphics.DrawQuad invalid material
Do not crash when SetupPhysicsFromOBB is given invalid input
Added 'stretch' paramter to Rect.Contain
Added implicit conversion from Sandbox,UI.RenderState to Rect
Merge pull requests
Use snd_musicvolume instead of volume for loading screens
TTT: Fix ironsight position when in singleplayer
IncludeCS now returns result of include()
Contain DButton's image size if it's too big
Added the Derma Icon Browser (derma_icon_browser)
Refactor weapon_medkit
Menu Support for util.IsBinaryModuleInstalled
Add the ability to override Tooltip's delay per panel (Panel:Set/GetTooltipDelay)
Added vgui.Exists( classname )
Documentation pass
Update some packages
Code cleanups
Documentation + typo pass
Documentation pass
Minor cleanups
Add Editor.Application.SetStyles for consistency with Widget.SetStyles
Editor.Application.SetStyle is now obsolete
Tools: Internalize WidgetGallery static methods
Do not copy gigabytes of .tga files for Sandbox.Test
Documentation pass
Resolve missing documentation due to generic types in arguments
Documentation pass on Sandbox.UI
Fix documentation updates for base/editorbase dlls
Ref: Fixed protected properties not having proper color
Added missing = symbol for referencing field members
API Reference: Updated Referencing Members logic
Catches more cases such as method return values, avoids duplicates and now also works with structs
Documentation pass on Sandbox.UI and other stuff
Obsolete more HTML template methods
Fixed UI.DropDown (<select>) not working from Razor
Drag'n'drop is able to find compiled assets
Fixed up Hammer ImagePlane
Use real file extensions for Asset List drag'n'drop
This helps with Hammer's ImagePlane to get the correct file extension, and also just makes sense.
Crack down on warnings in Sandbox-Engine
Fixed a regression with assets not loading from base tools addon
Fixes Hammer/ModelDoc tree view styling
Update these 2 mats that still keep recompiling
Overwritten/implemented properties also count as documented
The base properties should be documented, same as with methods.
Sandbox.UI.Panel documentation
Prevent game crashes when overflowing string tables
Add tooltips to sound preview buttons
Adjust VS project names for built-in editor addons
Move tools.package.loaded event to ToolsDll
Fixed obsolete warning
Make asset browser custom asset types refresh on tool compiles again
EditorModelAttribute: strip _c from path
Fixed game window drag'n'drop being an error with multiple files
sboxgame/issues/issues/3017
Include assembly name in type identity calculation
Fixes a rare issue when there are multiple types with same full name.
sboxgame/issues/issues/2939
Group Proxy preview updates when editing Transforms in the property sheet
sboxgame/issues/issues/2990
Fix crashes/weirdness when extruding subdivided faces in Hammer
sboxgame/issues/issues/2987
Fixed a crash when accessing self.loco of a deleted nextbot
Try to prevent crashing when (re)loading textures from .png
Recompile all materials again
Apparently they had old CRCs?
Fixed a typo in property name
OpenGraph support for API Reference & Asset links
Make PlatformEntity.StartMoveBackwards/Forwards actually start moving, not just set direction
Fixed game resource editor completely rebuilding when editing values
Fixes drag-editing floats for example not really working for sound scapes, etc
Increase default size of GameResource editor
So that soundscape editor is not squished and basically unusable without editing width every time
Placeholder icons for local projects
Addresses sboxgame/issues/issues/2468
Apply scale of ScaleAndMirror to particle nodes in ModelDoc
(Shift+)Tab scrolls TextEntry autocomplete
Addresses sboxgame/issues/issues/1190
Fixed a server crash to do with invalid vehicle scripts for airboats