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14,093 Commits over 1,583 Days - 0.37cph!

1 Year Ago
adding concrete hotspot mat/texture, updating bricks texture for tiling continuity Merge branch 'master' of sbox
1 Year Ago
Give a warning when hotloading asset but couldn't load json
1 Year Ago
Fix exception when reporting exception in event.run
1 Year Ago
Report and skip when failed to install a local package
1 Year Ago
Fix crashes/weirdness when extruding subdivided faces in Hammer sboxgame/issues/issues/2987
1 Year Ago
Hammer: Max lightmap resolution 8k as 16k is impractical and never worked Hammer: Fix entities from remote packages by using new PackageManager API
1 Year Ago
Fix swapchain assert when closing editor window Fix typo in material compiler where it'd keep upgrading materials, provide some feedback too MET standardize shader to shader_c Recompile the rest of the materials that were using legacy paths before (hopefully this is all of them now)
1 Year Ago
Wrap initial package loading in a try get and noisily ignore load errors instead of bootstrap init false When loading a tool package, load toolbase too
1 Year Ago
Fix startup error when no ContentPath
1 Year Ago
Fix download speed
1 Year Ago
beer bottle changed from mesh phys to capsule and cylinder Merge branch 'master' of sbox
1 Year Ago
Package cleanup (#887) Added singleton PackageManager which handles all package downloading, installing. LocalProjects are self compiling and their assemblies are used to mock a Package.
1 Year Ago
material/prefab updates
1 Year Ago
Scenes rendered from Sandbox.Tools apply an SVF_TOOL_VIEW flag, primarily this will stop stereo rendering on it
1 Year Ago
Recompile all materials again Apparently they had old CRCs?
1 Year Ago
Fix error happening when using MET or recompiling assets due to null metadata in LoadTags
1 Year Ago
Fix static event exceptions throwing an error instead of showing the real exception
1 Year Ago
Fix typo VFX_REGISTER_INPUT_TEXTURE > VFX_REGISTER_TEXTURE
1 Year Ago
Don't compile shader if they exceed our VFX_MAX_SAMPLERS
1 Year Ago
Hair_Longbrown Test files
1 Year Ago
Remove large_crate assets
1 Year Ago
Prefabs: Add Scale control to Root Entity and don't reset it back to 1 when opening editor https://files.facepunch.com/devultj/1b2611b1/sbox_IEHx2r0LU0.mp4
1 Year Ago
Make PlatformEntity.StartMoveBackwards/Forwards actually start moving, not just set direction
1 Year Ago
Fix WebPanelTest throwing NRE in debugger .editorconfig changes to match Valve coding style better Delete IVfx::GetAllShaderVariables was only used for dynamic shader compiles Non Pow2 textures are allowed so make sure the tex coord scale gets set Auto upgrade "shader" kv in vmat source instead of just compiled, e.g "vr_complex.vfx" -> "shaders/complex.shader_c" Recompile all assets - mainly upgrading legacy shader names
1 Year Ago
Fixed game resource editor completely rebuilding when editing values Fixes drag-editing floats for example not really working for sound scapes, etc Increase default size of GameResource editor So that soundscape editor is not squished and basically unusable without editing width every time
1 Year Ago
Disable detailed hotload diagnostics unless hotload_log >= 2
1 Year Ago
Vis3: Use large bit vec for grid set storage and restore log warning about accessing bit out of range (this should never happen now)
1 Year Ago
Placeholder icons for local projects Addresses sboxgame/issues/issues/2468
1 Year Ago
Update cache optimized kd node
1 Year Ago
Apply scale of ScaleAndMirror to particle nodes in ModelDoc (Shift+)Tab scrolls TextEntry autocomplete Addresses sboxgame/issues/issues/1190
1 Year Ago
Delete unused files from visbuilder
1 Year Ago
TextManager creates texture with mips
1 Year Ago
Remove env_sky from native map class list
1 Year Ago
point_worldtext defaults text_block type for message property
1 Year Ago
Implement point_worldtext in C# using our text renderer https://files.facepunch.com/layla/1b2211b1/sbox_fUilkVSXOb.png
1 Year Ago
Fix TextManager ignoring horizontal alignment
1 Year Ago
Asset Inspector 'Open asset location' selects the file
1 Year Ago
Vis3: Disable log message being spammed which is overwhelming builder output and causing hangs
1 Year Ago
Throw a warning if we try to allocate a null object
1 Year Ago
Bail if we failed to install a package when dropped
1 Year Ago
Select the file when using "open asset location in explorer"
1 Year Ago
Hammer: Expose path node tangent values
1 Year Ago
Vis3 (#888) New map visibility (Vis3)
1 Year Ago
Add some logging to AsyncTasks.TaskCancel2 To help investigate #210 Allow TaskSource async methods to persist, so they can cancel nicely Use framework methods to find async state machines / tasks A bit more protected against changes Bump up max async task cancellation count
1 Year Ago
Adjusted oil_drum_explosive health value
1 Year Ago
Do not re-write .addon files when they did not change Fixes sbox/issues/847
1 Year Ago
Get rid of debug hotload log
1 Year Ago
Added failing test reproducing #869 Fixed #869, emit a warning when fields change type instead of an error Fixed sboxgame/issues#3043
1 Year Ago
Failing test case to reproduce #876 Fixed #876 HOTLOAD_NOCATCH will stop hotload from catching exceptions
1 Year Ago
Support for multidimentional arrays on vfx Use HDR fog clipmaps https://i.imgur.com/0HtWKID.png