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14,135 Commits over 1,583 Days - 0.37cph!

3 Years Ago
road sign - dead end Merge branch 'master' of sbox
3 Years Ago
Citizen: more pose updates (added ground-sitting ones) Citizen: changed morph-enabled items to use an "AnimBindPose" node instead of an externally-referenced idle pose Merge branch 'master' of sbox
3 Years Ago
Added refraction to explosion particle
3 Years Ago
Updated the Tool Textures with a face lift https://files.facepunch.com/louie/1b1611b1/sbox_SpNzvzDCtd.png
3 Years Ago
road sign - fix for wrong colour on no parking sign
3 Years Ago
road signs - dead end sign texture road signs - dead end square sign skin
3 Years Ago
fire extinguisher - prefab
3 Years Ago
intercom - lod switch distance tweaked, text removed from screen, increased scale
3 Years Ago
pallet - tweaked last lod and lod switch distance Merge branch 'master' of sbox
3 Years Ago
Fix recursion in event system handling private methods
3 Years Ago
Event system handles private methods of base classes Update [Obsolete] messages of Noise functions
3 Years Ago
Animgraph: Don't preserve fullscreen state on restore
3 Years Ago
Animgraph: Add toggleable fullscreen layout ( Shift + Alt + Z )
3 Years Ago
Only call callback for embed lists when they are cleared if it did previously have one value
3 Years Ago
Added changed callbacks for VarEmbedList (changed callbacks now work on lists of BaseNetworkable types)
3 Years Ago
Update resolution icons to better reflect their targets
3 Years Ago
Remove 16:10 and only keep the set steam deck resolution
3 Years Ago
Add steam deck & ultra wide aspect/resolution sizes in tool mode
3 Years Ago
Update & add some audio surfaces
3 Years Ago
Citizen: updated/added idle poses Not committing animgraph yet; the implementation of idle noise is getting moved around & reorganized, with a few things still to be sorted out.
3 Years Ago
ceiling halogen - lod0 and gib Merge branch 'master' of sbox
3 Years Ago
Workaround AmbiguousMatchException when executing Hammer inputs
3 Years Ago
Fix particle refractions https://files.facepunch.com/ognik/1b1511b1/2022-06-23_37-53-6d3862f4-9b54-490b-bf80-7a82f116e8b4-KUbHu7jP.mp4
3 Years Ago
fire extinguisher - now uses proper particle effect for explosion Merge branch 'master' of sbox
3 Years Ago
Fixed ent_path_platform rotating unexpectedly at high speeds
3 Years Ago
Don't double render shadows
3 Years Ago
Citizen: updated IdlePose_03
3 Years Ago
Generic wood break particle Generic cardboard break particle Fire Extinguisher explosion particle
3 Years Ago
pallet - col adjustments Fire extinguisher - wip Merge branch 'master' of sbox
3 Years Ago
Third times the charm, separate the simulators
3 Years Ago
Citizen/animgraph: control weaponless long idle poses Set the "holdtype_pose" float to -1 to disable, 0 for "anything" (random), and then any value above to get a specific pose.
3 Years Ago
pallet - ao tweak
3 Years Ago
Pallet - lods Merge branch 'master' of sbox
3 Years Ago
Citizen: updated weaponless idle poses Split 01/02 into 01_L and 01_R, and added a new 02.
3 Years Ago
Citizen/animgraph: new parameters + IK chain changes
3 Years Ago
Citizen/animgraph: first draft of "long idle" in weaponless state You will now transition to a different standing pose if you've not been moving for 5 seconds while not having any weapon equipped. This will currently look a little odd in motion due to no IK / different aim or additive idle management etc.
3 Years Ago
Citizen: elbow & kneecap helpers now cooperate with stretching/squashing limb lengths limbs The elbow helpers are now children of the lower arm bones, and the kneecap helpers are now children of the lower leg bones. The procedural constraints were then adjusted accordingly. This makes stretching/squashing limb lengths work properly, and without needing animation sequences to hold helper position data... which didn't exist, and was set to be ignored anyway.
3 Years Ago
Add EnvironmentLightEntity.DynamicShadows like the rest of the light entities Initialize CLightComponent cascades to 3 so shadows don't look terrible when spawned dynamically
3 Years Ago
Add SceneWorld.ClearColor for minimal games that don't want to fuck with a skybox just to set a background color
3 Years Ago
I think that worked? So remove the subgraph compiler completely
3 Years Ago
Remove compiler identifier from subgraph assets so the build server hopefully doesn't try to compile them (revert this if it breaks)
3 Years Ago
Fix relative specular luminance on blendable
3 Years Ago
Run mat_recompileoutdatedshaders in a thread
3 Years Ago
Push grasstile shader
3 Years Ago
Fix SDF trace functions Use UINT32 for transformation indexes on shaders, adjust multiview instancing functions to use nInstanceTransformID instead, support for it in legacy transforms too Reenable Sructured Buffers for transformation Bump up VFX ABI version Add mat_recompileoutdatedshaders, Iterates and recompile shaders from previous ABI version. Change color format of InstanceTransformUv from Float16x2 to R32 UINT, also on managed vertex objects Adjustments to transform system, iterate, cleanup, do byte alighment fixes to work on AMD Shader objects for core shaders Shader objects for core addon shaders
3 Years Ago
wooden pallet - gibs Merge branch 'master' of sbox
3 Years Ago
Citizen: updated LOD2 to reflect recent changes (incl. remade feet to fix issues)
3 Years Ago
DevCam: Only pivot on a valid trace Scroll wheel can also change pivot distance Change base movement speed with scroll wheel for better control
3 Years Ago
LODs for Cardboard Chest + some lod / modeldoc fixes + Long hair Grey! Cardboard chest LODS and fixes to baseball cap, flannel shirt, summer shorts and tanktop. Plus a new Grey colour variation for Long hair asset.
3 Years Ago
Don't add duplicate preview models