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14,135 Commits over 1,583 Days - 0.37cph!

3 Years Ago
Fix entity tool not ignoring case when searching for entity
3 Years Ago
Revert "Bump up to C++17 & fix compile errors" This reverts commit 54fdeb1e00db8f79425846ef841764faf16283bf.
3 Years Ago
file cleanup
3 Years Ago
material fix
3 Years Ago
tweaked materials Merge branch 'master' of sbox
3 Years Ago
Fixed duplicating helpers, inputs & outputs on hotreload
3 Years Ago
Hide model particles when the entity is hidden
3 Years Ago
Bump up to C++17 & fix compile errors
3 Years Ago
Remove unused sdktools
3 Years Ago
Remove native code for env_sky
3 Years Ago
Citizen/animgraph: converted SMG/rifle to new branch - Also a whole bunch of new comments throughout the place. - IK management is a bit iffy and needs to be reworked to account for an edge case
3 Years Ago
Fixed Length Constraint particle preview when in an instance Update warehouse lamp prefab to use length constraints particle property
3 Years Ago
Fixed InputAttribute's Name not doing anything ModelDoc: Fixed bonemerged models disappearing on compile Fixed missing particle preview for phys_lengthconstraint
3 Years Ago
Fix really bad performance when pasting many nodes - block signals and notify all selection changes in one go
3 Years Ago
Update path baking params to be more precise Added wip steam audio GPU baking setting https://files.facepunch.com/ognik/1b0211b1/2022-06-22_34-13-8b851847-79b8-473e-8533-01a1bb843d84-YTVwtAYc.png
3 Years Ago
Adjusted World Mapping on simple hs dev mats
3 Years Ago
Added simple dev materials
3 Years Ago
Better attempt at circular subgraph detection
3 Years Ago
Significantly speedup steam audio baking & simulation
3 Years Ago
Remove tools about dialog - no longer used
3 Years Ago
Add bake action to toolbar
3 Years Ago
Set node contexts of pasted set before fixing up connections so that subgraph nodes have a valid node manager
3 Years Ago
Fix pasted group nodes not setting their child connections properly - no fix for subgraphs yet tho
3 Years Ago
asset cleanup
3 Years Ago
Citizen/animgraph: fixed the weapon branch potentially coming back to long idle pose after switching away
3 Years Ago
Citizen/animgraph: added holdtype change check It's the same idea as the handedness change check; a SM near the very end of the graph receives a reset from any holdtype change and sets a tag for 250ms when this happens.
3 Years Ago
Change reflection effect, improve bake settings Audio.ReverbScale & Audio.ReverbVolume
3 Years Ago
updated textures ,decals, test vtex caustic, grass, clean up Merge branch 'master' of sbox
3 Years Ago
Add toon example shader Iterate example toon shading, add outlines
3 Years Ago
Fix assert in animgraph tool scene widget
3 Years Ago
Animgraph: Add edit menu action for baking graphs - this gets done on compile but someone may want to use it to clean up unused nodes
3 Years Ago
Remove last remaining references to panorama
3 Years Ago
Citizen/animgraph: IK state machines reset on handedness change Fixes edge case when disabled IK needs to be the default starting state
3 Years Ago
Add SetupPhysicsFromCylinder
3 Years Ago
Fix constraints not working correctly when inside prefabs
3 Years Ago
Explicitly force single flag for steam audio sims
3 Years Ago
thirdperson camera: orbit mode alt+rightclick+drag to pan up/down
3 Years Ago
New Outfit Piece! - Bucket Helmet New Bucket Helmet with Lods. Adjustments to skinning and Modeldocs of long sleeve shirt to work better with the helmet ontop. Small adjustments to glove modeldoc too. Think you'll all like this new outfit piece, pretty much completes the medieval armour set and should make for some fun clothing combinations as well! https://files.facepunch.com/daniel/1b3111b1/Photoshop_7qJk6Ksvqt.png Merge branch 'master' of sbox
3 Years Ago
recursively bake subgraph nodes - I don't trust it working properly otherwise
3 Years Ago
Use our new animgraph resource compiler - which is just kv3 compiler except it loads the animgraph so we can fuck with it before compiling it Bake groups and subgraphs for compiler so everything is a flat graph Remove test compile output Merge branch 'animgraph-resource-compiler'
3 Years Ago
Map prefabs use post_processing_entity not the volume ent
3 Years Ago
Citizen/animgraph: falling doesn't disable eye look anymore
3 Years Ago
Citizen/animgraph: third draft iteration of the weapon branch refactor - The "long idle" state is now handled through a generic State Machine at the very end of the graph, which turns a Tag on. This tag is then looked at by a SM at the pose stage. - Transitions in & out of long idle are improved. - Likewise, there's a State Machine near the end of the graph which turns a Tag on if Handedness has changed in the last 500ms. - Branch IK management doesn't work off of other states anymore but on Tags which animation clips control. I'm using one "contextual" tag; for Pistol 2H the tag disables IK, for RH it enables—because the defaults are opposite. - Draw additives are smart now; they can trigger from handedness changes. But they won't do it in the middle of actions! Try reloading and changing handedness mid-reload... it'll still look good! - Blending in and out of reload while crouched is somewhat improved. - I think all the weird reset/snap quirks should be out of the way now. - Pistol RH aim feels a lot nicer. - A bunch more grouping and cleaning (still) * (Long idle on SMG/Shotgun is disabled until they get the refactor treatment)
3 Years Ago
Cleanup Add new stubbed animgraph resource compiler
3 Years Ago
Allow [Change] to be combined with [ConVar.*] the same way as [Net], e.g: ```csharp [ConVar.Replicated( "my_variable" ), Change] public static float MyVariable { get; set; } = 100.0f; public static void OnMyVariableChanged( float oldValue, float newValue ) { } ```
3 Years Ago
Save subgraphs using full path
3 Years Ago
Subgraph manager hashes by filename instead of asset
3 Years Ago
Fix crash pasting subgraph in itself
3 Years Ago
Add back reset nodes flashing orange
3 Years Ago
Fix subgraph crash in node tools mode