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14,144 Commits over 1,583 Days - 0.37cph!

3 Years Ago
VS 17.2 fix
3 Years Ago
Faster, much better water caustics Simulate wind ripples on water, increase offset, make underwater fog blend seamless with edges and view
3 Years Ago
Lets try this
3 Years Ago
Revert "Pre init streaming bootstrap buffers" This reverts commit 2cf3859d687a7901d7fdc6dfb40a6f751349cd17. Revert "Shut visual studio up v2 electric boogaloo" This reverts commit 961e4ffbe6e7b0fbb2b5dfc4b9f6af6752f7224f. Revert "Assert to make sure we're not a nullptr to shut vs up" This reverts commit 7c230cf07fc22872c597bce184701564edd71612.
3 Years Ago
Pre init streaming bootstrap buffers
3 Years Ago
Shut visual studio up v2 electric boogaloo
3 Years Ago
Assert to make sure we're not a nullptr to shut vs up
3 Years Ago
fix assertion
3 Years Ago
Fix mod list in assetbrowsers being too tall
3 Years Ago
Immediately dispose scene textures if requested for ScenePanel
3 Years Ago
New Hairstyle - Bobcut (Small fixes to Trainers) New hairstyle! A few fixes to come to the hair in coming week. Slight changes to the shape and textures of the trainers as well.
3 Years Ago
Don't generate custom asset types where extension is over 8 chars, add appropriate errors so you know wtf is going on Internally these extensions turn into a 64-bit int (8 bytes) so making them longer isn't practical.
3 Years Ago
PostProcess.Get<T> correctly returns null instead of erroring if it's not in the active effects list
3 Years Ago
BasePlayerController / MoveHelper traces hit Window & NPC layers as expected
3 Years Ago
Undo modelspace jiggle bones, need to find out why doing it in worldspace looks so bad instead
3 Years Ago
Simulate jigglebones in modelspace so that only animation influences it, looks shit in worldspace. Todo: make this an option
3 Years Ago
Prevent crashes in DynamicShadowMgr due to light entity respawns
3 Years Ago
Cloth sim on frame, don't flush cloth updates on frame, as comments suggest. Seems to make jiggle bones more stable?
3 Years Ago
Water entity deletes its water scene object when it is removed Fixes Map.Reset lowering FPS every time a map with water is cleaned up
3 Years Ago
updated prefab, added material vartionns/decals
3 Years Ago
Fix wrong blend mode happening in shader somehow
3 Years Ago
CSS perspective-origin Make SetDebugBits behave as expected
3 Years Ago
Fix calculate procedural bones jittering, use bone accessor code path that's meant to be used when model is scaled, works better
3 Years Ago
Remove SceneObject.SetMaterialGroup, it was already on SceneModel
3 Years Ago
Whitelist System.WeakReference Whitelist System.ValueType Whitelist System.IConvertible Whitelist System.TypeCode Whitelist System.TimeZoneInfo
3 Years Ago
Add `mix-blend-mode: multiply`, color picker works again
3 Years Ago
Fix missing key binds on asset inspector tool
3 Years Ago
Office chair - moved vmdls to correct folder Merge branch 'master' of sbox
3 Years Ago
New outfit piece! - Dirty Trainers Some new dirty trainers, so more shoe options! Will be adding LODs in my next push asap. Trainers - Quick fix Quick fix to naming of files before initial push to git.
3 Years Ago
Remove redundent footer-space on game edit screen
3 Years Ago
Add remaining css transforms
3 Years Ago
If Steam Input gives us no motion state use Quaternion.Identity instead of an invalid quat Make Input.MotionData.Rotation match our S2 world space
3 Years Ago
Fix NRE on Game Setup screen Restore game setup description editing functionality Can set control mode / single/multiplayer tags on game setup page Add controller/vr information the same way as "Mouse & Keyboard Supported" is Fix exception from Package.UpdateValue
3 Years Ago
Add seamless entry to water, fix splash and ripple height Iterate underwater fog Water cleanup
3 Years Ago
office chair -thumbnail
3 Years Ago
office chair - lods and gibs Merge branch 'master' of sbox
3 Years Ago
Fix UI shader using wrong constants for background image repeats
3 Years Ago
PrimitiveBuilder.Is2D now works as intended and makes a 2D bounding box on the block tool Revert "Quad primitive creates from the bottom of the bbox" This reverts commit 6e1704dfd5a9a62d3bcc4de46a18de1ece416047.
3 Years Ago
PathPlatformEntity moves with velocity matching PlatformEntity behaviour, so the player controller can match it's velocity. https://files.facepunch.com/matt/1b1611b1/sbox_0001.mp4
3 Years Ago
V Neck Shirt LODs Lods now added to V neck!
3 Years Ago
Quad primitive creates from the bottom of the bbox
3 Years Ago
Citizen/FPArms: updated animgraphs with barebones stuff for fists blocking pose Citizen: holdtype_pose value range is now 0-8 instead of 1-8 (0 is also the new default)
3 Years Ago
Fix paths not deserializing correctly (oops)
3 Years Ago
Make Entity.HammerID public and use it for BasePathEntity
3 Years Ago
Citizen: more comments, explanations, and clarifications throughout the animgraph
3 Years Ago
Map.Reset preserves map entities by their hammer ID This means you can preserve specific instances of prop_physics for example. No changes to gamemode code needed. Adds Entity.HammerID (internal) Update default filter to remove check for entities parented to the Game entity It was a hack for HudEntity, which is now checked for explicitly Adds Type.IsBasedOnGenericType
3 Years Ago
net_fakelag remove FCVAR_ARCHIVE, and add FCVAR_CHEAT to it and sdr command
3 Years Ago
And a few more
3 Years Ago
Remove more game ifdefs
3 Years Ago
New Outfit Piece - V neck Tshirt Simple new trendy V neck tshirt, LODs and fixes to skinning to come soon.