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17,546 Commits over 1,338 Days - 0.55cph!

47 Days Ago
Limit number of simultanious cubemap updates on first load to not overflow transform count in large scenes Remove S_SPECULAR_CUBE_MAP, stupid define, should just be S_SPECULAR Extra checks on HandlePendingSwapChainResize, should fix device lost issues when trying to draw subsequently Adjust number of threads on envmap filtering to avoid collision on accessing same source cubemap on per frame cubemap rendering, doesn't really slow this down
47 Days Ago
New version of moustache
47 Days Ago
Add Application.IsFocused, returns if the main game window is in focus
47 Days Ago
Serialize the interpolation bool with GameObject
47 Days Ago
Get rid of inspector filter LineEdit (doesn't do anything)
47 Days Ago
Fix to allow interp property to be set by GameObjectHeader
47 Days Ago
Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor.
47 Days Ago
Docs for CitizenAnimationHelper
48 Days Ago
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
48 Days Ago
Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target
48 Days Ago
New Hair - Braided beard and patchy beard
48 Days Ago
Test Clean up - use TransformInterpolate class
48 Days Ago
Try adjusting size before opening menu
48 Days Ago
Debug view for scene ref nodes
48 Days Ago
Nicer action graph ValidationException stack traces https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
48 Days Ago
WIP - trying to clamp lines to screen
48 Days Ago
Clean up - use TransformInterpolate class
48 Days Ago
Test
48 Days Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
48 Days Ago
Create particle query in scene world constructor instead
48 Days Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
49 Days Ago
Move Action Graph debug view code Allow specifying angle when drawing screen text / quads https://files.facepunch.com/ziks/2024-04-02/sbox-dev_UfeLjc8JqZ.mp4 Line2D (internal for now) Rework scene ref drawing to use screen text
49 Days Ago
Fixed NetPermission not working for static Rpcs (Fixes Facepunch/sbox-issues#5188)
49 Days Ago
Fix failing test, use float.PositiveInfinity not -1
49 Days Ago
NetList implements IList, IList<T> NetDictionary implements IDictionary, IDictionary<TKey,TValue>
49 Days Ago
AnimationIterationCount uses float infinity instead of -1 for "infinite" Fixes sbox-issues/issues/5306 Add index setter to SegmentedControl Fixes sbox-issues/issues/5300 Refresh editor title on project update Give primary buttons more feedback on click Project settings window updates title etc. correctly when project is modified sbox-issues/issues/4862
49 Days Ago
Open project when created Adding a new project sets it to the top Don't copy .gitignore if it exists - fixes Facepunch/sbox-issues#4634 Opening a .sbproj adds to project list
49 Days Ago
Debug view for scene ref nodes
49 Days Ago
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
49 Days Ago
TypeSerializedProperty.TryGetAsContainer should not propogate NoteChanged, commented on this behaviour - Fixes Facepunch/sbox-issues#5174
49 Days Ago
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
49 Days Ago
Make control sheet labels draggable
49 Days Ago
Start button on gamepad behaves the same way as hitting ESC
50 Days Ago
Merge property or variable get / set nodes
50 Days Ago
Accumulate escape presses across all input contexts - Fixes Facepunch/sbox-issues#5314
50 Days Ago
Create scene lights in default particle system query
50 Days Ago
Remove physics world creation flags
50 Days Ago
Remove userdata from physics interface
50 Days Ago
Remove pre and post solve callbacks from physics interface
50 Days Ago
Remove OverlapTest_t from physics world query, we don't use it
50 Days Ago
AMD driver check: 2.0.279 is fine for Polaris/Vega
51 Days Ago
Fix audio player play thread stomping seek request
51 Days Ago
Fix PhysicsShape.Triangulate incorrect index count
52 Days Ago
Add some null checks around lipsync processing
52 Days Ago
Fix LockCursorToCanvas on monitors with different DPI
52 Days Ago
Use string lists in ImpactEffectData
52 Days Ago
Fix music player seek not working before audio has chance to start playing
53 Days Ago
Fix icon
53 Days Ago
Add lipsync component for sound components
53 Days Ago
Add LipSyncAccessor