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17,491 Commits over 1,338 Days - 0.54cph!

1 Year Ago
Make sure we don't exceed our direct occlusion samples for SA
1 Year Ago
Simplify tiled rendering accessors, add runtime UseTiledRendering render attribute Add r_tiled_rendering convar
1 Year Ago
Don't link rubikon in modeldoc_utils, I don't think it's needed but we shall see
1 Year Ago
Remove PhysicsRagdollDef_t Remove ivconsole_intertool_messages Remove PhysProfilerTool from vconsole_subtools
1 Year Ago
Remove IPhysicsFrictionSnapshot Remove IPhysicsFluidController
1 Year Ago
Remove junk in physics_shared
1 Year Ago
Remove vphys2_motioncontroller, we don't use this shit
1 Year Ago
Initialize m_hSteamListenSocketFakeIp to invalid so we don't get annoying assert when joining servers
1 Year Ago
Possible fix for access violation in BoneFlagsToBitVec
1 Year Ago
steamaudio_enabled -> steamaudio_enable, drop FC_ARCHIVE since I suspect loads of people had it saved to 1 :(
1 Year Ago
Temporarily disable Steam Audio by default to resolve crashes as the heap corruption has persisted even without IPL_SCENETYPE_EMBREE
1 Year Ago
Property calculate size of pathing coefficients
1 Year Ago
1 Year Ago
Rework scene management & disable embree by default for steam audio *should* fix the steam audio crashes ***hopefully***
1 Year Ago
Forgot the token
1 Year Ago
Sentry commit tracking
1 Year Ago
Tie simulation devices to be per context rather than per scene
1 Year Ago
Tag steamaudio_enabled so we can see it in Sentry, so we can be 100% sure
1 Year Ago
Add steamaudio_enabled cvar
1 Year Ago
Fix warnings on blendable and commit shader objects
1 Year Ago
Doh, fix steam audio baking to work again
1 Year Ago
Skip over mounting addon path if it doesn't exist
1 Year Ago
Revert "Lets try this" This reverts commit 7531b00e15e30c5603af2cac268a4f3372870507. Revert "Don't post sentry releases manually" This reverts commit 7f6d1720c79c553baa942fcb00306070bfd222c5. Revert "Use Sentry's own release action for more detail" This reverts commit b109e9dfb0a3ae41ad72cee0801bebc4aa6eca43.
1 Year Ago
Lets try this
1 Year Ago
Remove GetContext etc from isteamaudio Use Sentry's own release action for more detail Don't post sentry releases manually
1 Year Ago
SA log printing SA: Destroy the scene if we couldn't load map geometry Use pointers, manual scene delete function, breadcrumbs
1 Year Ago
Fix unitialized memory and not binding shape buffer if running out of space in high quality reflections
1 Year Ago
Remove IsRunningRemoteSession nonsense
1 Year Ago
Null check in ComputeHierarchyBoneFlags
1 Year Ago
Possible fix for access violation in CServerSideClientBase::Disconnect
1 Year Ago
Null check in MarkBoneNeedsInterpolation
1 Year Ago
forgot to force add the .dll / .lib for aftermath
1 Year Ago
Catch nvidia gpu crashes with nsight aftermath and `-nvgpucrashdebugging` cli flag, struggling to get any significant context out of this on D3D11 so may just revert this at some point
1 Year Ago
Allow voice chat to be played 3d or 2d (default to 3d until we have something in the API to set it)
1 Year Ago
Fix Z-Fighting when cubemap bounds is the same as the geometry Update tiled light builder shader objects
1 Year Ago
Fix data races on tiled light builder Fix warnings from core shaders Use 48 wide pixels for each tile
1 Year Ago
Make the category list less wide
1 Year Ago
Use Package.Org.Title on author name Update GameList category style, ToolBar style
1 Year Ago
Make PerformanceStats.All a ConcurrentDictionary
1 Year Ago
Fix light typo on vr_lighting Fix warnings on standard shading model Iterate on tiled light builder
1 Year Ago
Update game icon style Fix favourite game icons showing new elements Update control mode button style
1 Year Ago
Make tile resolution proportional https://i.imgur.com/2knXfUw.png
1 Year Ago
Delete some unused stuff
1 Year Ago
Update game logo size, restyled favourite & thumbs
1 Year Ago
Treat warnings as errors on shader compilation on internal builds
1 Year Ago
m_pDriverVersion reports as "unknown" instead of a null string
1 Year Ago
Disable game launcher's play button while compiles are pending Prevents a kick with flurry of errors Fixed errors when deleting a ButtonEntity mid movement
1 Year Ago
don't use V_vsnprintf in SentryOutput, external code can specify the funky %S format specifiers Texture2DBuilder.Finish(): correctly check the memory required for texures w/ mips
1 Year Ago
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
1 Year Ago
Use crashpad for fatal errors