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17,517 Commits over 1,338 Days - 0.55cph!

1 Year Ago
Remove GetContext etc from isteamaudio Use Sentry's own release action for more detail Don't post sentry releases manually
1 Year Ago
SA log printing SA: Destroy the scene if we couldn't load map geometry Use pointers, manual scene delete function, breadcrumbs
1 Year Ago
Fix unitialized memory and not binding shape buffer if running out of space in high quality reflections
1 Year Ago
Remove IsRunningRemoteSession nonsense
1 Year Ago
Null check in ComputeHierarchyBoneFlags
1 Year Ago
Possible fix for access violation in CServerSideClientBase::Disconnect
1 Year Ago
Null check in MarkBoneNeedsInterpolation
1 Year Ago
forgot to force add the .dll / .lib for aftermath
1 Year Ago
Catch nvidia gpu crashes with nsight aftermath and `-nvgpucrashdebugging` cli flag, struggling to get any significant context out of this on D3D11 so may just revert this at some point
1 Year Ago
Allow voice chat to be played 3d or 2d (default to 3d until we have something in the API to set it)
1 Year Ago
Fix Z-Fighting when cubemap bounds is the same as the geometry Update tiled light builder shader objects
1 Year Ago
Fix data races on tiled light builder Fix warnings from core shaders Use 48 wide pixels for each tile
1 Year Ago
Make the category list less wide
1 Year Ago
Use Package.Org.Title on author name Update GameList category style, ToolBar style
1 Year Ago
Make PerformanceStats.All a ConcurrentDictionary
1 Year Ago
Fix light typo on vr_lighting Fix warnings on standard shading model Iterate on tiled light builder
1 Year Ago
Update game icon style Fix favourite game icons showing new elements Update control mode button style
1 Year Ago
Make tile resolution proportional https://i.imgur.com/2knXfUw.png
1 Year Ago
Delete some unused stuff
1 Year Ago
Update game logo size, restyled favourite & thumbs
1 Year Ago
Treat warnings as errors on shader compilation on internal builds
1 Year Ago
m_pDriverVersion reports as "unknown" instead of a null string
1 Year Ago
Disable game launcher's play button while compiles are pending Prevents a kick with flurry of errors Fixed errors when deleting a ButtonEntity mid movement
1 Year Ago
don't use V_vsnprintf in SentryOutput, external code can specify the funky %S format specifiers Texture2DBuilder.Finish(): correctly check the memory required for texures w/ mips
1 Year Ago
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
1 Year Ago
Use crashpad for fatal errors
1 Year Ago
Make spam setting speed on PlatformEntity work (And spam StartMoving, etc)
1 Year Ago
Update steam audio to 4.11 but keep it as dynamic only for the time being since baked is not working :(
1 Year Ago
Fix editor fullscreen positioning Launcher position cleanuip
1 Year Ago
Fix filter for addon switcher
1 Year Ago
advertising board - removed placeholder advert
1 Year Ago
office desk - removed until fixed Merge branch 'master' of sbox
1 Year Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit Delete dead D3DX dlls
1 Year Ago
Revert "office desk - wip" This reverts commit c500813f83dffc62a407afba54ec9e378ab5700e. Merge branch 'master' of sbox office desk - moved to correct folder
1 Year Ago
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
1 Year Ago
switch sentry backend to crashpad Set error tag stating whether tools, server or game Add error tag to determine whether running under proton Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns Lets set the explicit path to crashpad_handler.exe instead of just hoping
1 Year Ago
Refresh wave lines for sound file preview on resize and maybe fix NRE while we're at it
1 Year Ago
Reinstall crash handler after startup
1 Year Ago
Delete dead D3DX dlls
1 Year Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit
1 Year Ago
Add core.voip_3d for when the user can set the sound asset for voice chat
1 Year Ago
Pass the client pawn to player voice stream so voice emits from player when a 3d sound asset is used for voice chat
1 Year Ago
Add voice chat speaker UI element
1 Year Ago
Add core.voip.sound so voice chat works again
1 Year Ago
office desk - wip Merge branch 'master' of sbox
1 Year Ago
Remove magic number and reproject view for tiled light builder
1 Year Ago
Fix glows in Vr while we're at it, still pending rewrite Preliminary support for VR in tiled light builder, include objects
1 Year Ago
Capture GPU information before it crashes
1 Year Ago
Initial work for VR Instancing for tiled light rendering
1 Year Ago
Hammer: fix crash when closing editor sessions with active working sets