200,687 Commits over 4,171 Days - 2.00cph!

7 Years Ago
Add extra delay to VisualFX destruction
7 Years Ago
Unit fog of war radius uses Senses.AwarenessRadius
7 Years Ago
penalty when targeting fleeing units
7 Years Ago
Disabled grass until we can make it good
7 Years Ago
Added keyboard camera movement multiplier to options
7 Years Ago
Dormant ai bug stuff.
7 Years Ago
Cold and Freezing effects have proper insulation checks
7 Years Ago
Buildings only create their terrain decal in OnCreate (fixes buildings creating terrain decals on load when they have already been persisted
7 Years Ago
Fix for dormant ai related changes.
7 Years Ago
Always update unit fog of war radius
7 Years Ago
Player.SetAmmo actually uses the new method with bounds checking
7 Years Ago
Campfire gives +10 insulation People no longer stay awake if they're cold TemperatureLevelTrigger and Condition types use new TemperatureUtility which samples the temperature grid
7 Years Ago
Placeholder diving mask and fins art
7 Years Ago
HL1 headcrab no longer breaks HL2 headcrab and vice versa
7 Years Ago
rebaked island02
7 Years Ago
No longer hardcode enable ragdoll when unit gets the Disabled flag (do it via effect actions instead)
7 Years Ago
downed anim setup work (not finished)
7 Years Ago
downing anim trigger works but anim is bad
7 Years Ago
Proper implementation of TemperatureGrid x,y indexer Should no longer be possible for units with fleeing, dead or disabled flags to dodge
7 Years Ago
Combat debug panel shows targeting status
7 Years Ago
Improvements to IsBeingAttacked. Fleeing AI now accounts for sleeping units when calculating friendly support.
7 Years Ago
disabled island02 intro director
7 Years Ago
Set _ColorLerp, _Wind and _WindExtra as instanced properties on Before/Foliage Enavled GPU instancing on a few materials
7 Years Ago
StatsEditor live view
7 Years Ago
Instanced a few more materials
7 Years Ago
Physics timestep 0.04 at 1x speed
7 Years Ago
Fixed people gathering about a million sticks for the fire
7 Years Ago
Added PersistedEntityData.CreatedTime, renamed scaled property for clarity
7 Years Ago
Misc editor stuff
7 Years Ago
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7 Years Ago
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7 Years Ago
Started expanding Scientists with more spawn control and mobility features.
7 Years Ago
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7 Years Ago
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7 Years Ago
util.Base64Encode: Corrected output for 0 and 1 byte inputs
7 Years Ago
Enabled scenario system Fixed button states getting stuck on main menu (was unable to switch between load game and game setup screens)
7 Years Ago
Added camera control invert options (tilt, rotate, zoom) and scroll speed multipliers
7 Years Ago
Round float slider values to 2 decimal places (options slider controls)
7 Years Ago
TribeStartArea on testbox_nospawns
7 Years Ago
Fixed error spam and black screen after skipping to morning when playing on large island (island2)
7 Years Ago
People should no longer sit by the fire all the time instead of building Campfire gives a lasting insulation buff (30 mins after leaving vicinity) Fixed Campfire's VicinityEffects being enabled on creation
7 Years Ago
Fixed NRE in VicinityEffectTrigger.ApplyToEntity (caused by entity already having the effect) Effects editor work
7 Years Ago
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7 Years Ago
Reduced base health regen
7 Years Ago
ECS tick no longer uses a coroutine Added button to open effect in effects editor
7 Years Ago
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7 Years Ago
Hopefully fixing mac builds
7 Years Ago
Disable fog of war while in cinematic cam (cutscenes, skip to morn etc)
7 Years Ago
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7 Years Ago
Building AI scoring tweaks Work time consideration range expanded