1,459 Commits over 3,804 Days - 0.02cph!
female/light skin brightness balance pass
male/light skin brightness balance pass
Eyes have independent brightness in skin sets
Merge from PlayerRigUpdate2
merge from PlayerRigUpdate2
merge from PlayerRigUpdate2 (just texture metas)
commit annoying body hair and mannequin texture metas
Male playermodelskin set up
merge from PlayerRigUpdate2
WIP using base color brightness instead of base color tint
merge from beenie_deformhair_enum
riot helmet uses beanie deformhair
More beanie conditional meshes
Updated appropriate headwear to use beanie deformhair
mid-length beanie conditional setup
Added beanie option to DeformHair enum
Moved body hair cap to main body textures, saves a texture sample
Improved player model male export
Fixed server-side ragdoll erratic behaviour
Fixed error when spawning server-side corpse
merge from deformhair_enum_cleanup
Updated deformhair value for all head wearables
don't treat wearable.deformhair as a bit flag
Added mask conditional meshes to hair sets
Removed BoonieHat and MinersHat from DeformHair enum (both can use baseballcap)
Added Mask option
More hair conditional meshes
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
Tank top mesh update to reduce clipping with pants
Tshirt proper import settings to fix seam on wrists
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
Updated shorts to eliminate transparency bleed in some skins
Merge from PlayerRigUpdate2
Added mannequin skinset subset, fixes NRE/kick
Fixed mid-length hair being skinned to eyes
restored missing hair textures for movember moustache and santa beard
merge from texture_optimisations
Head texture optimisations
Attempted fix for Hair.Get returned a NULL hair spam
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
Fixed broken mannequin material
Added merged and static versions of all the floating city mannequins