1,276 Commits over 3,834 Days - 0.01cph!
Female conditional meshes
commit missed texture metas
Allowed mounting with ballistic helmet
merge from skin_brightness_variation
merge from playerrigupdate2
merge from wearable_legacy_icon_pose
Prop renderer pass on skinnable wearables
Use legacy bind pose switches between new and old pose instead of saving
Prop renderer legacy pose wip
PlayerCopyTool copies base color brightness
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
female/light skin brightness balance pass
male/light skin brightness balance pass
Eyes have independent brightness in skin sets
Merge from PlayerRigUpdate2
merge from PlayerRigUpdate2
merge from PlayerRigUpdate2 (just texture metas)
commit annoying body hair and mannequin texture metas
Male playermodelskin set up
merge from PlayerRigUpdate2
WIP using base color brightness instead of base color tint
merge from beenie_deformhair_enum
riot helmet uses beanie deformhair
More beanie conditional meshes
Updated appropriate headwear to use beanie deformhair
mid-length beanie conditional setup
Added beanie option to DeformHair enum
Moved body hair cap to main body textures, saves a texture sample
Improved player model male export
Fixed server-side ragdoll erratic behaviour
Fixed error when spawning server-side corpse
merge from deformhair_enum_cleanup
Updated deformhair value for all head wearables
don't treat wearable.deformhair as a bit flag
Added mask conditional meshes to hair sets
Removed BoonieHat and MinersHat from DeformHair enum (both can use baseballcap)
Added Mask option
More hair conditional meshes