1,043 Commits over 3,347 Days - 0.01cph!
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
merge from Player_Seed_EyePositions
Fixed right eye being flipped upside down
all gestures anims use v4RustPlayerMask
Updated missing skinsets with eyepositions
v4 holdtype anims use v4RustPlayerMask
unarmed anims use v4RustPlayerMask
sar/lr300/ak47u updated backpack offsets
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
Added backpack_temp to outbreak scientist prefab
Updated sprayer world model/rig
Fixed sprayer entity
Updated male model/prefabs
Added light male player back into player seeds
Snake scale and colour balances
Updated female heads with Jedd's updated skinning
ScientistSuitNVGM prefab fix
Chicken ragdoll axis/stability tweaks
Correct eye bone positions/skinning on all current player seeds
Added clothing to vertical slice loadout
Female large backpack for v4 rig
Added rock/torch to v4 loadout
Toggled 'import animation' on RustPlayer.fbx
Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
Updated default spine offset as derived from idle animation
Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
Scene updates with debug controller player
Updated customspineoffsets for ak and sar
Updated avatar source for ak anims
Added debug anim controller for testing raw anims
Ak and sar customspineoffset updates
merge from PlayerRigUpdate2/mergemain
Outbreak scientist random parts first pass
Initial outbreak scientist setup
Added sprayer entity
Fixing outbreak scientist wearable