127,304 Commits over 4,109 Days - 1.29cph!
old book materials and textures + 4 pile variations.
individual book prefabs. no lods, 100 triangles and under for each.
updated viewmodel with toms new c4 model
updated deployed, world and entity prefabs
tweaked entity holdtype positioning
tweaked hand position on anims to avoid wire clipping thumb
removed additional c4 model prefab
Research table looting exploit fix (attempt two)
Can place storage boxes under research table again
Fixed imposter baking bounds failing in certain cases (e.g. reeds)
Fixed potential NRE in water culling volumes
Fixed RendererLOD to ignore impostors for mesh batching (still hw instanced)
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Merging global fixes from bandit_town
Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead
[D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
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added team invite/disband/accept/reject/create team functionality
must be standing next to a player to invite them ( +use on them )
teams save/load properly
added UI for team actions
new nametags for non team members have occlusion by solid objects
swamp_a, b, c baseline scene files
Updated wooden walkways and cabins with new textures and meshes
Updated spawn.v2 prefab to enable trees spawning in the swamp
swamp_a initial terrain sculpt backup
c4 updates merge from New c4 branch
jackhammer anims & controller updates
plant fbx resized 200% and pivots fixed
swamp_a fully automated splat painting test splat files
kettle/milkchurn/moonshine bottle pivots fix
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
swamp_b terrain sculpting + automated splats
Prefab stuff for Rust.World
Bandit town progress backup
promote to leader functionality
convar to disable teams (maxteamsize = 0)
proper invite text and notification
finalized UI art
team members show up on map
skin approval
fixed drink/eat not always working bug
removed 950 debug.log calls
profiling
fixed max range for teammates
buckle up - merge into main
watchtower deployable
teamui fix