branchrust_reboot/maincancel

30,393 Commits over 3,806 Days - 0.33cph!

3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Don't save fishing rod debugging convars
3 Years Ago
Merge from cine_anims
3 Years Ago
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #64335 never took effect crawlingminimumhealth and crawlingmaximumhealth no longer saved
3 Years Ago
Added more additional requested prefabs for map makers
3 Years Ago
Adding missing / requested map maker spawners
3 Years Ago
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
3 Years Ago
Torpedoes a little slower again, but not as slow as they were before
3 Years Ago
Let duo sub passenger look down a little more (for storage access/looking condescending)
3 Years Ago
Add a small light to the duo sub storage so that it's visible even when the sub is off.
3 Years Ago
Merge from fishing
3 Years Ago
Fix showing oxygen level when riding horse in water
3 Years Ago
Torpedoes are a little faster
3 Years Ago
Merge SubmarineSeptember -> Main
3 Years Ago
Player crawling health reduced by 75%
3 Years Ago
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3 Years Ago
Adjust scuba tank oxygen activation threshold
3 Years Ago
Merge SubmarineSeptember -> Main
3 Years Ago
skin approval
3 Years Ago
network++
3 Years Ago
Duo sub minor parent trigger base adjustment to start it slightly below the roof level
3 Years Ago
merge from SubmarineSeptember
3 Years Ago
Manifest rebuild
3 Years Ago
Merge SubmarineSeptember -> Main
3 Years Ago
Fixed items dropping inside locker when stacked
3 Years Ago
Added a clear design button to AI designer.
3 Years Ago
Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
3 Years Ago
Can now ctrl-click a state to duplicate it in the AI designer.
3 Years Ago
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3 Years Ago
Raycast the whole drink water button, instead of just the cup, in the water catcher UI
3 Years Ago
Added AI state name DDraw debug option to rust editor tools.
3 Years Ago
Sort event and state lists alphabetically.
3 Years Ago
Can now clear the output of an event in the AI designer.
3 Years Ago
NRE fix for animal AttackState.GetAimDirection
3 Years Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
3 Years Ago
Correct prefab, underwater dweller.
3 Years Ago
Increase tunnel dweller listen range so they react to nearby rooms
3 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
3 Years Ago
Added decay to deployed cassette recorder
3 Years Ago
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.
3 Years Ago
added bespoke raw and cooked fish models and added to prefabs
3 Years Ago
Added chocolate bar world model
3 Years Ago
merge from july_bugfixes
3 Years Ago
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3 Years Ago
Added 6 varying sized spawnable rock world prefabs - no longer need to spam hobo barrels manifest
3 Years Ago
Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
3 Years Ago
Fixed T stacking small signs
3 Years Ago
Made workbench name consistent with its spelling elsewhere in the game (as one word, "workbench")
3 Years Ago
Revert accidental commits. Revert underwater_lab_glass and remove my test map from the EditorBuildSettings.
3 Years Ago
reduced size of spear ammo worldmodel