branchrust_reboot/maincancel

30,393 Commits over 3,806 Days - 0.33cph!

3 Years Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
3 Years Ago
Catch some connected speaker errors
3 Years Ago
Merge from rgb
3 Years Ago
merge from /rgb
3 Years Ago
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3 Years Ago
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3 Years Ago
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
3 Years Ago
network++
3 Years Ago
subtracting missions 64497, 64477, 64506, 64473 - mission failed better luck next time
3 Years Ago
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
3 Years Ago
Merge from rgb
3 Years Ago
Fix main camera exception when opening workshop scene
3 Years Ago
Minor icon edit
3 Years Ago
Fixed dances not properly cancelling when mounting seats that don't allow gestures
3 Years Ago
Some additional cleanup
3 Years Ago
Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
3 Years Ago
Revert the revert of 64459. Doesn't seem like the Screenshot Camera changes were the real issue
3 Years Ago
Don't accept change tab input (tab) on developer tools if the developer tools aren't open
3 Years Ago
double vision is now double vision
3 Years Ago
Fixed bottom underwater lab end caps facing the wrong way
3 Years Ago
mission accept, succeed, fail & objective complete sounds
3 Years Ago
merge from missions
3 Years Ago
Fixed a couple of issues with the underwater effect convar
3 Years Ago
Added a null check to FilterItems for itemButton
3 Years Ago
Revert 64459 due to NRE
3 Years Ago
Fixed the vignette effect jumping in instead of smoothly coming in from 0, when using the post-process weight slider. The Blur is trickier, and isn't fully fixed at this stage, so I'm still not starting the low oxygen effect until oxygen reaches the hurt point, but oxygen effect is back.
3 Years Ago
merge from save216 (wipe)
3 Years Ago
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3 Years Ago
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
3 Years Ago
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
3 Years Ago
Improve lungs icon position
3 Years Ago
Updated the ScreenshotCamera, and made it a prefab variant
3 Years Ago
Simplify oxygen overlay
3 Years Ago
merge from ai
3 Years Ago
Add option for the oxygen overlay to be for players in submarines only
3 Years Ago
Oxygen post-process fixes
3 Years Ago
Fix wrong vignette type
3 Years Ago
Fix wrong vignette type
3 Years Ago
[Editor only] Added dev_cam model for camera visualisation in scene view. Main Camera prefab updated to include dev_cam (invisible + disabled)
3 Years Ago
Added low oxygen post-process effect. Enabled for all low-oxygen situations right now - could be set to apply to submarines only if desired
3 Years Ago
Changed the other shortcut rom Ctrl-Shift-T to Alt-T for consistency.
3 Years Ago
Change the Ctrl-Shift-F shortcut to Alt-F - Ctrl-Shift-F has a conflict with a default bind
3 Years Ago
Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
3 Years Ago
Remove secondary unused(?) Main Camera prefab which was getting out-of-date
3 Years Ago
Merge SubmarineOxygen -> Main
3 Years Ago
Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active
3 Years Ago
Dev tools: When the F1 console is opened for the first time, the last selected is now automatically set to the Items tab, so pressing Tab will switch to it
3 Years Ago
Make item description in inventory auto size to fit long item descriptions
3 Years Ago
Merge from general_qol
3 Years Ago
Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away