34,604 Commits over 4,444 Days - 0.32cph!
Merge: from remove_treeentity_update
This eliminates the many calls of TreeEntity.Update in editor play mode, saves ~16ms on 6k procgen map
Tests: booted editor with swamp_a scene and shut down, booted into craggy then switched to swamp_a, added and moved trees to swamp_a, changed tree prefabs - all cases could see expected visuals.
Merge from corrupt_prefab_handling
Merge from brzone-blending -> main
Merge from copypaste -> main
Bugfix: Restoring kayak to version from
105500
It got missmerged into nothing(empty prefab), even though it should've automerged
Tests: Spawned it on craggy and got in on the front seat. No exceptions during loading or spawning.
Merge from copypaste -> main
Merge: from requesttrees_spike
This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server.
Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
merge from kayak_perf_fix
merge from oases_topology_fixes
merge from voice_chat_cctv
radioactive_changed_removal -> main
Merge from analytics_add_persistent_work_queue
report_copy_steamid -> main
Merge from relationship_manager_dangling_profiler_sample_fix
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
Fixed halloween hunt score announcement typo
Merge: from requesttrees_spike
- Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early)
Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
removed random water body
merge from fix_crafting_queue_wrong_item
merge from planter_night_rainfall_fix
merge from launchsite_flow_fix
merge to main surrendering_duck
merge from frontier_hatchet_bc_fixes
Merge from thirdperson_orbit_cam
Merge: from requesttrees_spike
Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars.
Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
Merge from elevator_world_deploy_fix
Merge from set_local_player_visible
Merge from demo_shot_delete_fix
divesite_despawn_fix -> main