branchrust_reboot/maincancel

30,392 Commits over 3,806 Days - 0.33cph!

3 Years Ago
▊▄▆ ▍▌▍▍█▌▄█ ▌▉▄▍▄▅▇▊ ▌█▅▆▆▆▍▊▊ ▄▅▅▅ ▉█▇▌▅▄▍ ▆▌█▇▇▋ ▍▆ ▌ █▅▍▊▄▌ (▅▉▌▄▊▍▆ ▆▇▋)
3 Years Ago
Reduced explosionForce on ch47
3 Years Ago
Compile fix
3 Years Ago
Merge from vehicles
3 Years Ago
Updated backdrop prefab materials with new unlit shader (excluding grey variant)
3 Years Ago
Added shader for Paddy
3 Years Ago
Better fix for players getting stuck in dance after respawning Remove last weeks fix, should no longer be needed
3 Years Ago
Merge from cine_lights
3 Years Ago
Fix bad grammar
3 Years Ago
New ServerVar 'cargoshipevent' starts the cargo ship event
3 Years Ago
skin approval
3 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
3 Years Ago
Added cinematic tracking marker prefabs for map makers (2 variants)
3 Years Ago
Remove old unused dance animation Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
3 Years Ago
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
3 Years Ago
Fixed cargo ship layouts still causing antihack trouble after my previous fix
3 Years Ago
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3 Years Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
3 Years Ago
Fixed paddle glow outline being flipped
3 Years Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
3 Years Ago
Stop OutlineManager complaining about _CameraViewProj on quit
3 Years Ago
f1 grenade vm - fixed left arm being visible at increased fov scale
3 Years Ago
▆▋▆▇▌ ▄▊▅▌▅▅▅▅▋ █▅▆▊▉▄▄_▅▆▋▋▍▊_▅▅▉▄, ▇▉▆▍▌ ▇▉▍▌█▊ ▌█▄▌▆▆ ▄ ▄▊▄▉ ▍▄▅ ██▊▍ ██▄▇▅▋▊+▍▌▉▋▋▋ ▊▉▇ ▆▌▋▍▋█ ▄▄▍▍▌▉ ▅▌ █▍▌ ▄█▍▊. ▉▇▇▅ ▇██▆▌▇ ▌█▋ ▌▊ ▋▋▅▄█▍█ ▅▌▅▋▍ ▅▌▌▋ ▆▉▊▋▉'▇ ▋▇▄▉▌▄.
3 Years Ago
Merge from vehicles
3 Years Ago
Fix radios connecting to the default rust radio even if they were set to an internet stream if a player loads in range of them
3 Years Ago
Merge from vehicles
3 Years Ago
Prevent PaperMap.mat, DrawGlow.mat, and underwater_lab_glass.mat from being modified via script at runtime
3 Years Ago
Test river for Bill on Craggy
3 Years Ago
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3 Years Ago
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3 Years Ago
▍▌▇█▅▋▄▉▇▉ ▌▆▋ ▉▉▄ ▋▊▉ ▊▅▄▄▌▅▅▌ ▆▍▋ ▇▊▊▇▄▆▋▇ ▉▌▄ █▊▆ ▉▆▊▊█▅ ▇█▊█▊▌▌ █▇ ▄▍▌ ▊▉▅▅ ▊██▆▇█▅▊▊▋ ▇▋▇▌▉▅ (▋▋█ ▍▍▅▊ ▅█ ▆▍▉▍▆ ▋▅▅▇▉▆▅ ▅▌▍ ▇▍▌▍▉▅ ▅██ ▋▄▍ ▅▅▅█▋▇▌▄ █▉ ▋▇▍▆ ▊▍ ▆▆▄▉ ▍█▊▄ ▇▋ ▊▆▄█▄▆▅▌▍ ▍▅ ▅ ▉▌▆▋█▋ ▅█ ▍▆█▆▆▆▊█ ▄▊█▅▅▄▊ ▉▍▍█▉▆▅▆▊, ▋▅ ▋▆ ▆▅▄ ▌▌ ▌▋▇▌▌▆▌▉▊▌▆ █▄ ▍█▅▋▋█ ▇▊▆ ▌▍▋█▄██▆ ▌▊▉ ▇▇▇▆▋▅▋▉▄, ▉▇▄ ▆▋▆▆▄▉▇ ▉▉▆ ▊▌█ ▄▇▆▇▄ █▍▊▌ ▊▊▅▌▍▊▋) ▋▉▊▉▍ ▉▋▋▆█ ▊▉▅▄ ▅▋█▌▋▌▉ (▅▄▄▇█.▇▄▊▄▅▊▋▌ ▋▊▍ ▇██▉ █▅▉ ▌██▌▉▌ ▋▍ ▅▋▆▉▉▊ ▅█ ▆▊▅ ▅▆▍▋)
3 Years Ago
Merge from vehicles
3 Years Ago
Merge from vehicles
3 Years Ago
Merge from vehicles
3 Years Ago
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
3 Years Ago
▍▄▌▋ █▌▊██▄▄▉
3 Years Ago
Merge from vehicles
3 Years Ago
Merge from vehicles
3 Years Ago
Full manifest rebuild to clean up all the loose ends.
3 Years Ago
Merge from vehicles
3 Years Ago
added sway to missing viewmodels
3 Years Ago
reapply missions to main
3 Years Ago
merge from /vehicles
3 Years Ago
Merge from vehicles
3 Years Ago
network++
3 Years Ago
merge from /vehicles
3 Years Ago
Reduced crafting time of all modular car engine components from 30s to 10s
3 Years Ago
Less strict locker placement
3 Years Ago
Added an extra check to stop dances endlessly looping incorrectly
3 Years Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box