34,490 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Enabled repairing the HAB armour (with hammer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Removing unused using from SeekingServerProjectile
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from HomingMissileLauncher
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                A bit more nuance to the ground control system for helis
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to ground-control attack heli while engine is off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert 
86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
 
                
                
                
                
                
             
         
        
            
            
            
                
                Helicopters: Don't allow pressing down to fly upwards when upside down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed WorkCart horn to be the locomotive horn instead of a car horn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed auto-hover command to shift-M3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted StandingWeaponRack to use all convex colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon rack collider being on Default instead of Deployed layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated clan table base prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clan Table - fixed not all colliders being on Deployed layer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                2021 server NavMeshAgent tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Can deploy weapon racks and clan table on tugboat
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from default_bp_changes (UI / user feedback tweaks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from dof-leaking-fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from PvEAllowHurtNPCs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for RelationshipManager.UpdateReputations performance issue
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from tugboat_supplydrop_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor edit, moving order of things in boat method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed several bugs with the tugboat shore drift collision check
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't serialize forceAcceptAmmo no attack heli turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from chinook_ground_fx_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed tugboats not drifting if they had deployables or doors.
Tugboats now also check On state and don't drift if engine is on (though this was already very  unlikely to ever happen).
 
                
                
                
                
                
             
         
        
            
            
            
                
                If boats are blocked from drifting, boatdriftinfo convar will now tell us why
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack heli: Fixed gunner interaction being possible from driver seat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack heli now shows damage FX on the rocket pod texture too
 
                
                
                
                
                
             
         
        
            
            
            
                
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