30,420 Commits over 3,806 Days - 0.33cph!
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
skull spike candle variant actually has lit candles at night
merge from Halloween_2020_Patch
merge from /Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from redirect_research
merge from /Halloween_2020_Patch
fix for scarecrows not taking damage from bandit NPCs, swapped eggvision for candyvision
Fixed solar panel hovering
merge from Halloween_2020
merge from Halloween_2020
Climate weather chance params.
RainFoggy/RainClear reworked into RainHeavy/RainMild
Kayak paddle update.
Updated mesh and textures.
Prefab setup.
merge from Halloween_2020
Set roadsign meshes to read/write enabled since they're also used as gibs
Cherry-pick armoured module LOD fix to Main
▋▊▆▋▌ █▉▋▉▇█▅▆█▋▇▊▇▆▇ ▉▆▄▍▅▉ (▍▍▇▄▉▉▋ ▄▅▆▆ ▄▆▍ ▇▌▊) █▌▊▄ ▊▄▆▆ ▆▋▉ ▋▉▉▆▊▇▉▉██▌ ▌█▆▆▉▄ ▊▅▇▄▋▊ ▊▅▉▉ ▆▌▅▌'▇ "▌▆" ▇▊ ▊▍█ ▌█▋█▅▉ ▄▆▌ ▇▉▆▉ ▅█ ▉ ▄▍▌▅▅▌▆ (▋▆▊▉▍▅ ▌▊▌ ▄▆▆▍▇▆█▄▅)
merge from workbench_rotate branch
merge from door_blockage_anim_fix
merge from autoturret_deathscreen_fix
Allow deploying storage monitors onto vending machines
Rebuild manifest, should fix missing roadsigns
Fix compilation on IndividualSpawner custom editor
Merge destroyable roadsigns -> Main
Removed noise generator from old snow for perf.
Nixed X offset on snow emission
Rain impact improvements.