branchrust_reboot/maincancel

30,435 Commits over 3,806 Days - 0.33cph!

4 Years Ago
fixed armored cockpit cost
4 Years Ago
Reduce car collision damage to players a bit
4 Years Ago
Increased armoured cockpit max HP from 500 to 700
4 Years Ago
Increase brake force power and allow reverse throttle at 3m/s instead of 0.1m/s. Helps particularly with stopping while travelling forward down slopes.
4 Years Ago
Make sure we really never receive hurt damage outside of a hurt trigger by checking RemoveInvalidEntities() each tick. Made RemoveInvalidEntities more efficient.
4 Years Ago
Added simple debug util timing functions
4 Years Ago
reduce modular vehicle horn volume
4 Years Ago
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
4 Years Ago
moving active belt item holsters it
4 Years Ago
updated hostile icon
4 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
4 Years Ago
audio.printenginesounds debug console command
4 Years Ago
Removed cases where I was doing specific mutable state checks in trigger InterestedInObject calls, not realising that InterestedInObject is also checked to see if we should allow a collider to detect that it LEFT a trigger. Fixes spawning a car on top of yourself and then noclipping out of it causing the game to consider you still in the triggers.
4 Years Ago
Reduced average collision damage a bit re staging user complaints
4 Years Ago
Fixed broken physics behaviour on the most important object in Rust: ball.entity
4 Years Ago
Adjust car steering lerp values
4 Years Ago
Fixed steering right being slower than steering left
4 Years Ago
Improvements for flatbed parent triggers
4 Years Ago
increased minicopter decay time outdoors to 8 hours, inside to 36 hours NPCAutoTurrets no longer shoot shopkeepers or conversation providers
4 Years Ago
skin approval
4 Years Ago
▉▍▆▍▊█▋▆▌▉ ▇▋▄▅▌▆ ▄▆▌'█ ▆▇▇▌▋▆ ▅▅▆▋▅▌▍▉ ▄▌▌▆▄▅▉▅ ▍▊▍▇▆▆▉ ▅█'▋ ▄▋▋▆▊▇▆ █▆▉ ▍▅▇█ ▌█▅▄█▌ ▆▋▍▄▇▊▍▇
4 Years Ago
Fix BasePlayer movement references on the server in TriggerPlayerForce and TriggerMount. Moved BasePlayer vars that aren't used on the server at all into BasePlayer-Client, so this mistake is now prevented from being made again.
4 Years Ago
Bandit town now has a larger prevent building and safezone
4 Years Ago
Update TriggerMount to retry in more situations
4 Years Ago
Merge the latest modular car fixes -> Main
4 Years Ago
Increase tree impact damage multiplier from cars (3->5)
4 Years Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
4 Years Ago
Code review: Use PivotPoint() instead of getting the position directly
4 Years Ago
Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
4 Years Ago
Fixed HasScrap purchase condition amounts for mini and scrap heli
4 Years Ago
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month) Moved a number of supermarket spawners Supermarket S2P
4 Years Ago
Remove TriggerPlayerForce on the chassis for now until I fix it properly tomorrow
4 Years Ago
Fixed med battery placement issues
4 Years Ago
HapisIsland - minor fixes and improvements to airwolf and compound
4 Years Ago
Let the car chassis push and hurt triggers stay always on, since there are various situations where players may end up inside a vehicle - not all of them a case where the vehicle is on or even moving (e.g. Spawning as a sleeper underneath one after loading a save).
4 Years Ago
Fix potential issues with TriggerHurtNotChild detection. Better handling mounted or parented players with modular cars.
4 Years Ago
Modular car code review changes complete. Merging to Main.
4 Years Ago
merge from /hapis_airwolf_and_cars (Hapis will need to be wiped to test these changes)
4 Years Ago
Fix scope overlay changing size with uiscale
4 Years Ago
▄▄▊█▍▍▆ "▄▇█▆▋ ▆▋▆▌▉▅ ▄▅▆▊▌▄▄█▊▄" ▉▍ ▄▍▉▌ ▆▌ ▉▍ █▉▇▆▄▍ ▄█▅'▅ ▌▅▉▄ \▊ ▍▅ █▆▉ ██▇▆▉█▇▆▅█
4 Years Ago
Fix typo (banit -> bandit)
4 Years Ago
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
4 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
4 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
4 Years Ago
vehicle sound priority tweaks
4 Years Ago
▇▆▋▄█ ▋▌▄▊▇▅ ▆▊▅▆▄ ▌▉▆▉▆▆▋▊
4 Years Ago
phrases, adjusted minicopter/transporthelicopter costs
4 Years Ago
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
4 Years Ago
fixed searchlight emission
4 Years Ago
Fixed negative scaling roadsign warnings at compound and bandit camp