branchrust_reboot/maincancel

39,061 Commits over 4,566 Days - 0.36cph!

2 Years Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
2 Years Ago
Reduced river rocks density by 50 percent according to feedback
2 Years Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
2 Years Ago
Fixed terrain hole at the bottom of hill cliffs
2 Years Ago
Fixed not being able to build on cliffs
2 Years Ago
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2 Years Ago
merge from water_well_fixes
2 Years Ago
increased cull distance on frontier weapons
2 Years Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
2 Years Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
2 Years Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
2 Years Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
2 Years Ago
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2 Years Ago
Fix DPV appearing in crafting menu in tutorial
2 Years Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
2 Years Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
2 Years Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
2 Years Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
2 Years Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
2 Years Ago
world_update_2 -> main
2 Years Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
2 Years Ago
Set frontier hatchet to unlock via frontier hazmat
2 Years Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
2 Years Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
2 Years Ago
fixed food spawns at radtown dpv crafting/techtree
2 Years Ago
world_update_2 -> main
2 Years Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
2 Years Ago
world_update_2 -> main
2 Years Ago
updated radtown name, updated radtown loot
2 Years Ago
merge from item_pooling
2 Years Ago
merge from world_update_2
2 Years Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
2 Years Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
2 Years Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
2 Years Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
2 Years Ago
Tin can alarms can no longer be picked up without building privileges
2 Years Ago
world_update_2 -> main (print statement was annoying!)
2 Years Ago
world_update_2 -> main
2 Years Ago
world_update_2 -> main
2 Years Ago
Phrase update
2 Years Ago
merge from localization
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
2 Years Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
2 Years Ago
Fixed truncated entities max health text
2 Years Ago
merge from BlunderBuster
2 Years Ago
adjust blunderbuss fov
2 Years Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)