branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

4 Years Ago
Revert the accidental revert of the revert. Subtracts 66868.
4 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
4 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
4 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
4 Years Ago
Revert 66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.
4 Years Ago
Allow prefab pre-processing to include sub-entities. Fixes nested entities on vehicles not stripping client/server-only components. Need André to review this.
4 Years Ago
Merge misc_improvements -> Main
4 Years Ago
Merge IntegrateVehicleSubEnts -> Main
4 Years Ago
Fix ProjectSettings set to CLIENT
4 Years Ago
Merge MLRSUpdates -> Main
4 Years Ago
delete unused murderer and bear_full prefabs
4 Years Ago
removed deleted scripts from a couple of prefabs
4 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
4 Years Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
4 Years Ago
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4 Years Ago
Expose bear, boar and chicken population values in admin UI Increased scroll speed of server info and convar lists
4 Years Ago
Update DryWetMidi plugin to fix .net version
4 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
4 Years Ago
Skull rock skin worldmodel LOD closer matches rock worldmodel
4 Years Ago
Fixed MLRS realigning bool not handling negative values on the server
4 Years Ago
Fixed missing sfx on skull rock skin viewmodel
4 Years Ago
Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
4 Years Ago
Fixed ridable horse corpses not being lootable.
4 Years Ago
merge from 66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
4 Years Ago
Merge from vehicles
4 Years Ago
Merge generic_large -> Main. "Re-add generic_large loot panel with 42 slots (for modders)"
4 Years Ago
remove stray debug.log
4 Years Ago
Fix BaseMountable PlayerIsMounted checking _mounted instead of player.GetMounted()
4 Years Ago
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4 Years Ago
Fix for modded servers that have modified the maximum stack size, where players then load >12 rockets into an MLRS, and the MLRS tries to shoot rockets that it doesn't have tubes for, causing IndexOutOfRangeException in FireNextRocket.
4 Years Ago
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4 Years Ago
merge from Desert_Military_bases
4 Years Ago
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4 Years Ago
Fix PatrolHelicopter removing its VehicleWorld collider on the server instead of on the client. Fixes it not taking any damage from server-side rockets.
4 Years Ago
Set aiming module slot max stack size to 1
4 Years Ago
Fix bugs with MLRS rocket inventory: - Fix ammo stack item occasionally being used with amount == 0 (would end up leaving one rocket unfired) - CanFire now also checks IsBroken
4 Years Ago
MLRS: Don't allow fixcars while rockets are firing
4 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
4 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
4 Years Ago
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
4 Years Ago
Merge incendiary rocket fix -> Main
4 Years Ago
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
4 Years Ago
Merge DMb -> Main
4 Years Ago
Merge DMb -> Main
4 Years Ago
Merge DMb -> Main. Fixed MLRS not interacting.
4 Years Ago
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