branchrust_reboot/maincancel

30,437 Commits over 3,806 Days - 0.33cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Added "UV Set for Emission" property to Rust/Standard and Rust/Standard-Specular
4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
merge from wearable_lod_fix
4 Years Ago
Fixed incorrect power consumption display on water pump and powered water purifier in builds
4 Years Ago
Smart switch and Alarm craftable Smart switch and Alarm researchable Smart switch and Alarm crafting costs
4 Years Ago
Added compound vendor Extra2 prefab S2P compound Compound now sells smart switch and alarm
4 Years Ago
Fixed water catcher large and small LODs 2, 3 and cull the same distance
4 Years Ago
yolo merge from comp
4 Years Ago
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4 Years Ago
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4 Years Ago
cherrypicking 50649
4 Years Ago
cherrypicking 50647
4 Years Ago
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4 Years Ago
block player input on crate_mine
4 Years Ago
Disabled saving on Rust.AI animal agents
4 Years Ago
skin approval
4 Years Ago
merge from tc_stacking_deploy_fix
4 Years Ago
cherrypicking 50607
4 Years Ago
Fixed small water catcher layer issue after recent art update - fixes ground watch not working
4 Years Ago
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4 Years Ago
final phrases pass
4 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
4 Years Ago
nvg sound polish
4 Years Ago
Optimized NVG effect (now single pass)
4 Years Ago
ch47 land drop fixes
4 Years Ago
fixed NVG working through CCTV Cameras fixed NVG on sound playing when changing clothing
4 Years Ago
new scope/goggle overlays
4 Years Ago
Tier 1/2/3 workbench missing faces fix
4 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
4 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
4 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
4 Years Ago
Skin bundles
4 Years Ago
Made water pump legs longer for deep water
4 Years Ago
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
4 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
4 Years Ago
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4 Years Ago
Upped powered water purifier output storage to 5000ml (same as input storage)
4 Years Ago
Merge from farming2
4 Years Ago
Added a version of ForceModelSeed that doesn't require an overload
4 Years Ago
Merge from farming2
4 Years Ago
Powered Water Purifier workbench level requirement
4 Years Ago
Reduced water pump crafting time from 120 to 30 seconds
4 Years Ago
Fixed some SAM blind spots at Launch side puzzle bypass
4 Years Ago
Revert to old method of receiving headshot sfx
4 Years Ago
Merge from farming2
4 Years Ago
Merge from cinematic_tools
4 Years Ago
Powered Water purifier now decays outside of building privilege 8/8