branchrust_reboot/maincancel

30,437 Commits over 3,806 Days - 0.33cph!

5 Years Ago
Reduced overall body scaling by 75% Fixed body scale seeding not seeding very good Removed redundant BoneInfoComponents from playermode Fixed bone scaling setup in inventory screen player preview not being the same as actual
5 Years Ago
Server compile fix
5 Years Ago
Missing sound updates
5 Years Ago
merge from instruments
5 Years Ago
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5 Years Ago
Audio Import test 3
5 Years Ago
Server compile fix
5 Years Ago
We have json files in Assets\StreamingAssets\keymidi\ that are editable at runtime. midi.json - a list of note names and their corresponding midi note number qwerty-uk.json - a keyboard mapping definition, mapping note names to key names. Key names can be instrument specific, if you add a qwerty-uk.piano.json file, it'll be used when playing a piano. It's not possible to fit everything on the keyboard, so rather than complicate things by adding modifiers for sharps we should just leave them out. Anyone that misses them will have real midi input. This is so people a bit familiar can play happy birthday.
5 Years Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
5 Years Ago
OreResourceEntity.PlayBonusLevelSound NRE fix
5 Years Ago
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5 Years Ago
Killed music UI Added tips explaining numlock, numpad controls, full keyboard input Added keyboard lock ui Game tips use RustText Split InstrumentKeyController into multiple files
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fix getting wet in the cargoship hold
5 Years Ago
Moved music stage out of compound scene into a nested prefab
5 Years Ago
Added a music stage to compound chill zone with a few static instruments
5 Years Ago
Sound settings test 2
5 Years Ago
New background videos Updated horse background video
5 Years Ago
merge from instruments
5 Years Ago
Sound settings test 1
5 Years Ago
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
5 Years Ago
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
5 Years Ago
Here's a ton more sounds to import
5 Years Ago
Added AudioClipImporterSetup
5 Years Ago
Slightly adjust sound priority dynamically based on camera distance Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc Tweak priorites on some SoundClasses
5 Years Ago
lower physics sound priority a little bit
5 Years Ago
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
5 Years Ago
Fixed icons not being included
5 Years Ago
Alt look hides viewmodel/body
5 Years Ago
Fixed not able to access the motor in rowboat when driving
5 Years Ago
Bundle juggle
5 Years Ago
Never include server channel messages in the recently seen list (fix for report UI on modded servers) Never allow clicking on server channel messages, even if they have a steamid set
5 Years Ago
Show ban reason when rejecting banned players from joining the server
5 Years Ago
Merged from instruments
5 Years Ago
Remove ImpostorShadows component in PrefabPreProcess
5 Years Ago
Don't remove DDraw script from server builds
5 Years Ago
Phrases
5 Years Ago
merge from instruments
5 Years Ago
Added noclipspeed, noclipspeedslow, noclipspeedfast
5 Years Ago
Fix for asset loading possibly using more memory
5 Years Ago
Put files in asset bundles even though they're also in /resources/ (old behaviour, map maker request)
5 Years Ago
Benchmark record memory usage
5 Years Ago
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5 Years Ago
Cherry picked 43502
5 Years Ago
Avoid [unknown] name on the death screen
5 Years Ago
Don't compile bundles using strict mode
5 Years Ago
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5 Years Ago
merge from chat_improevments