30,437 Commits over 3,806 Days - 0.33cph!
Fixed DownloadStringCoroutine
Less spammy dedicated server bootup
Benchmark record bundle sizes
gc;totalmemory to megabytes
Fixed array exceptions in DevMovePlayer
Fixed DownloadStringCoroutine errors
Fixed DownloadStringCoroutine errors
Fixed rock_med_a/b/c read-only mesh collider errors on remaining prefabs
Fixed water_tower_collapsed read-only mesh collider errors on water_well_c
Retry string download 3 times before calling it a day
Check Steam valid before trying to cancel ticket
Make sure audiomixer goes in audio.bundle so there's only one version of it
if audioclip has "engine-model" in the name, import DecompressOnLoad, because apparently we're procedurally creating sounds at runtime and the sources can't be streamed from disk
Removing LeanAudio to make sure we never use it
Removing collider_batch.prefab (missing script) @andre might want to check this is okay
Fixed missing script on player_ragdoll
Tweaked seat mounting to take into account facing direction, making it a bit easier to get into the seat you want to get into
Tweaked rhib driver standing position so you can access fuel again
Fixed full keyboard mode right border
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Added music stage back to compound level
Truck models/prefabs submesh fix
Fix alt looking so you can't flip your head upside down anymore (hopefully)
Fixed wrecked sedan and warehouse instances on HapisIsland
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Report server exceptions on staging to new sentry url too
Moved some instrument animation stuff to animation file
Fixed NRE in LootPanelOven.Switch
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
Better debug output when exception in NoteBinding.FindButton
Fixed some exceptions in KeyboardMidi if json files are wrong (show warnings instead)
Don't report "Could not allocate memory" exceptions
Merge from /main/monument-mesh-opt (yolo)
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Switching back to .net 4.x (we're using lots of shit)
Report exceptions to a different sentry project on staging
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Fixed inventory playermodel breathing NRE
Switching Api Compatibility to net standard 2.0 was suggested as a solution to fix freezing - testing
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Audio bundle test
Don't include streamingassets stuff in bundles