branchrust_reboot/maincancel

30,464 Commits over 3,806 Days - 0.33cph!

6 Years Ago
Fixed deploy delay AH false positives (RUST-161)
6 Years Ago
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
6 Years Ago
Improved AI at Lab area of Military Tunnel. Reduced poke-through-thin-walls issues with Scientists at Military Tunnel.
6 Years Ago
simplelight passthrough handle fix
6 Years Ago
fixed memory cell handles
6 Years Ago
Attempt to fix Scientist speed bug on Cargo Ship.
6 Years Ago
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6 Years Ago
Only do short circuit backtracking on main power slots
6 Years Ago
bundle fix
6 Years Ago
merge into main
6 Years Ago
Added power drain to OR switch
6 Years Ago
More improvements to Junkpile scientists (cover usage).
6 Years Ago
Improved junkpile scientist AI vs animals. Fixed bug in Junkpile Timeout. Fixed bug in AI animal distance reasoner.
6 Years Ago
skin approval
6 Years Ago
Reset default AI convar.
6 Years Ago
Further improvements to junkpile AI.
6 Years Ago
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
6 Years Ago
renamed memory cell 'clear' to 'reset'
6 Years Ago
memory cell bugfixes
6 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
6 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
6 Years Ago
added large battery small generator emits 50 power
6 Years Ago
wiretool weirdness fix fixed timerswitch not working on server load
6 Years Ago
StatusLightRenderer is IClientComponent
6 Years Ago
Added StatusLightRenderer for more optimized handling of IO entity indicator lights Converted indicator lights on blocker and memory cell to StatusLightRenderer
6 Years Ago
Optimized IOnPostNetworkUpdate
6 Years Ago
Optimized IOEntity.PostNetworkUpdate (eliminated GC)
6 Years Ago
Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker) Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
6 Years Ago
Updated AI profiler hooks.
6 Years Ago
Added graphics.impostorshadow convar toggle
6 Years Ago
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6 Years Ago
added prevent build volume to Craggy Island puzzle
6 Years Ago
protocol++ manifest
6 Years Ago
added d type flip flop
6 Years Ago
Upkeep debug stuff
6 Years Ago
Merged in AI changes.
6 Years Ago
fixed monument puzzles
6 Years Ago
static generator has unlimited power
6 Years Ago
wiretool nobuildzone fixes
6 Years Ago
profile samples battery perf
6 Years Ago
Network++ Phrases
6 Years Ago
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6 Years Ago
battery logic fixes battery charge efficiency reduced to 50% cable tunnel works with batteries combiners are root entities !fixed tonnes of gears from recycling electrical components vastly increased laser detector range door manipulator works properly with fast toggle on/off while door is busy
6 Years Ago
WHY DO YOU HATE ME PLASTIC
6 Years Ago
Added hurt triggers to elevators so you're killed when they crush you
6 Years Ago
compile fixes
6 Years Ago
merge into main
6 Years Ago
skin approval
6 Years Ago
Added parenting trigger to procedural lifts Scene2Prefab launch site
6 Years Ago
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)