branchrust_reboot/maincancel

30,750 Commits over 3,867 Days - 0.33cph!

6 Years Ago
Removed trailing space
6 Years Ago
Added asset context menu entry to run BuildPrefabs for client or server
6 Years Ago
More IClientComponent
6 Years Ago
Reverting test thing
6 Years Ago
Added IClientComponent to a bunch of client side components
6 Years Ago
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
6 Years Ago
Build stuff
6 Years Ago
lootspawns
6 Years Ago
Autoturret/player sensor NRE fixes
6 Years Ago
Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status) Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
6 Years Ago
Fixed error when running CodeGen
6 Years Ago
Removed special case for Cloth and DeferredDecal from prefab preprocessing BlendedSoundLoops is IClientComponent Fixed potential NRE in SoundDefinition
6 Years Ago
Strip NGSS_Directional and HttpImage from server prefabs
6 Years Ago
skin approval
6 Years Ago
HBHF sensor bugfix
6 Years Ago
ignore.conf
6 Years Ago
Fixed server asset bundle build time and error spam
6 Years Ago
Let's try SaveAssets after StopAssetEditing (?)
6 Years Ago
ignore.conf
6 Years Ago
Additional build timing
6 Years Ago
Removed clusterfuck from HTN Definition<T> class that was throwing exceptions during build
6 Years Ago
Removed ItemIcon.DoPrepare warning
6 Years Ago
Fixed server console being empty in release builds
6 Years Ago
alternative big_button model without cable
6 Years Ago
Fullscreen exclusive enabled by default (test)
6 Years Ago
RF Pager wip
6 Years Ago
HBHF final art + audio effects network++
6 Years Ago
compile fix
6 Years Ago
RF Broadcaster
6 Years Ago
RF receiver save/load fix
6 Years Ago
Attempt to fix insane server asset bundle build time
6 Years Ago
detonator effect and sound folders
6 Years Ago
Subtracted shader updates because of macOS; postponed for Metal
6 Years Ago
Ignore "kinematic bodies with CCD enabled are not supported! CCD will be ignored." bullshit error because a million things are temporarily setting rigidbodies to kinematic on the server
6 Years Ago
Only spawn PerformanceUI on the client
6 Years Ago
Scientist Corpse error fix
6 Years Ago
Fixed shader-related cliff flickering
6 Years Ago
Merged shader updates
6 Years Ago
Fixed deer leg import settings
6 Years Ago
Merge from unity_2018.3.3
6 Years Ago
LightLOD now toggles volumetric light beams in sync w/ light component
6 Years Ago
RF Receiver + detonator functionality protocol++
6 Years Ago
Cherry picking 31440
6 Years Ago
Cherry picking 31420, 31421 and 31422
6 Years Ago
Removed rigidbody from clientside NPC CH47
6 Years Ago
skin approval
6 Years Ago
vm detonator updates, added detonator entity
6 Years Ago
Disabled prefab pool debug mode in development builds (now only enabled in editor)
6 Years Ago
Tweaked EntityLink memory pool size
6 Years Ago
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