branchrust_reboot/maincancel

34,638 Commits over 4,444 Days - 0.32cph!

5 Years Ago
Merge CardGames->Main again
5 Years Ago
Merge CardGames->Main
5 Years Ago
Merge WorkCart->Main. Bug fixes and minor improvements.
5 Years Ago
Merge CardGames->Main. Adds: - Visible community cards on the table - Chips on the table that match the actual pot - Improved UI performance
5 Years Ago
skin approval
5 Years Ago
censorplayerlist now enabled by default
5 Years Ago
fix for missing materials on lower lod levels for the arcade machine
5 Years Ago
fixed missing bottom faces for arcade machine and vending machine fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
5 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
5 Years Ago
Fixed watercatcher UI drinking
5 Years Ago
Potential NRE fix when spawning gibs for construction blocks
5 Years Ago
Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
5 Years Ago
Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
5 Years Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
5 Years Ago
skin approval
5 Years Ago
Fixed broken specular on dead pines at low shader level
5 Years Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
5 Years Ago
phrases
5 Years Ago
Cherry picking 61164 & 61218
5 Years Ago
crane magnet - tweaked ik hand offsets tweaked mount position
5 Years Ago
Added crane sitting pose to player animator Added crane sit mountpose enum set crane operator prefab to use crane pose
5 Years Ago
crane magnet - Added sitting player anim
5 Years Ago
lowered 4module vehicle scrap reward to 125 (was 150)
5 Years Ago
added kill trigger to magnet fixed exhaust not toggling with engine fixed some cases where fuel was inaccessible set magnetcrane AnimatePhysics mode to true for server only
5 Years Ago
Slightly tweaked near AO to remove black spots on grass
5 Years Ago
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
5 Years Ago
apply crane damage reduction after player damage
5 Years Ago
Updated AO properties to fix ghosting near camera.
5 Years Ago
crane magnet - smoother movement for crane arms
5 Years Ago
Re-enabling graphics jobs on macOS (done experimenting)
5 Years Ago
Fixed CarShredder_Top_Collider read/write moaning
5 Years Ago
crane magnet - fixed incorrect materials on some lods
5 Years Ago
Phrases + codegen check
5 Years Ago
Disabling graphics jobs on macOS for better profiling
5 Years Ago
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally Rotate our smoothed direction instead of lerping
5 Years Ago
Change magnet crane animator to physics mode
5 Years Ago
Crane LOD distance tweaks.
5 Years Ago
Fixed on/off states for new lightgroups
5 Years Ago
Magnetcrane flare changes
5 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
5 Years Ago
Fixed the magnetcrane exhaust bind
5 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
5 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
5 Years Ago
magnet crane and shredder sound tweaks + polish
5 Years Ago
shredded modular cars now produce resources associated with their attached modules increased magnet crane respawn time to 5-10 minutes (was 1 second)
5 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
5 Years Ago
perf improvement
5 Years Ago
fix for antihack issues
5 Years Ago
increased kill trigger damage on car shredder fuel system hand ik properly enable/disable damage triggers
5 Years Ago
crane driver now takes damage from bullets !can no longer push cars through terrain fixed tread/shock values of magnet crane