30,464 Commits over 3,806 Days - 0.33cph!
Car battery / fixed rotation issues
battery update
laser detector update
Car battery meshes / textures
Merge from entity_parenting_elevators
use translated names for objects instead of prefab names
better wire connections
better lookat info
fixed laser detector
added flow blocker
many bugfixes
protocol++
Added anim events for wire renderer visibility
updated vm wire anims, updated cable skinning
reverted wire animator back to previous version
Metal Rowboat, materials textures, gibs and lods
compile fix
skin approval
Removed unused method from BaseEntity (accidentally added in 29904)
Particle effects that are spawned via the effect library switch their simulation space according to their parent
Entities can have child entities in their hierarchy
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Fixed missing Profiler.EndSample in TeamUpdate
Added ocean_patrol_path_iterations convar
Added timer / editor loading screen text to ocean patrol path generation
Added normal offset control to rust/std+wind shader variants
Exposed NPC vending machines to SDK prefab list
Fix roof colider issue inside the cargo ship interior
Updated HAB prefab with gibbable script on deflated balloon
Fixed basket gibs outputting convex collider errors
Adding deflated balloon gibs
Fixed HAB basket gibs using balloon gibs
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Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
Fixed foot IK when crouching
Cargo ship waves don’t play when you’re below deck
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)