30,483 Commits over 3,836 Days - 0.33cph!
compound bow, lods and prefab
Grabbed relevant materials from
27740
Rolling back
27718 due to scene crash (unity_2018.2.0)
Merge from unity_2018.2.0
Subtracted
27668 due to regressions (might have to look into a different workaround)
More regression fixes from
27668
Fixed corpse warnings / NREs from
27668
Fixed held entities inside unsaved item containers leaking on server restart
Fixed ambience emitter memory leak + pooling error
Updated Rust.FileSystem to be in line with Rust.World
Fixed recurrent GC alloc in AO2
Added coverage query ability to specify radius in world space
Fixed incorrect visibility for team labels
you are here marker always displays ontop of team markers
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fixed streamer mode not working on team list
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
SDK bundle lookup table fix
disabled compass mipmap again
Include empty prefabs in preview prefab creation
Enabled prefab preview rebuild when building client bundles
Fixed SoundDefinition.OnValidate errors when building server bundles
Switches no longer show health info
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
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final team fix RE disconnections
skin approval
cheaper jackhammer at vending machine
slight height modification of dots
fixed new nametags not showing up in debug mode
removed jackhammer screenshake
fixed team map markers not being cleared after leaving team
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
Fixed losing map after changing water quality
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
try / catch for impossible to debug decor NRE
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
Unity 2018.2 editor fixes