30,483 Commits over 3,836 Days - 0.33cph!
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
jackhammer worldmodel
network++
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
exploit fix
manifest
phrases
reduced lerp time of nametags
slightly larger nametags
slightly less offset nametags
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
75 scrap to research watchtower
watch tower is researchable
watchtower cost increased
more NRE fixes
clear pending team if acceptance fails
hide accept team panel when accepted
Fixed NRE in scene-view camera components (editor-only)
watchtower deployable
teamui fix
buckle up - merge into main
Prefab stuff for Rust.World
c4 updates merge from New c4 branch
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Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead
Merging global fixes from bandit_town
Research table looting exploit fix (attempt two)
Can place storage boxes under research table again
individual book prefabs. no lods, 100 triangles and under for each.
old book materials and textures + 4 pile variations.
New skin cache version (force-refresh normal maps)
more fixes for wooden sign placement
merge from procmap_puzzles_polish
Fixed small signs breaking when upgrading / rotating wall
Small signs can be placed on shelves
Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
SocketMod_AreaCheck tweaks for Alistair
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FileSystem rewrite for Rust.World
Added prefab list asset for world SDK
Fixed passing loot through walls using research table exploit
vending machine rotate exploit fix
Generated new console commands for navmesh carve optimizations.
Navmesh carve optimizations are off by default.
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.