30,493 Commits over 3,836 Days - 0.33cph!
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
Removed itemoutline test convar (showoutlines still exists)
Changed default server.metabolismtick to one second
Changed reflection probe time slicing to "individual faces"
fixed hydration + calories stats being padded by respawn
fixed ConsumeFood tip
Fixed healAtCampfire tip
Caching hair set morphs on startup
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
Fixed all morph cache GC allocs when sources are cached
Disabled morph cache data compression; traded for perf
Reduced morph cache mesh instantiation/copy overhead
Eliminated GC allocs from crafting UI
Fixed NRE in PlayerMetabolism
Added torch equip/ignite tip
Added comfort explaination tip
added consume food/water tip
Added campfire heal tip
translate mouse0 etc to "left mouse" in game tips
Reduced lodcomp OnVisibilityChanged overhead
Top hiz downscale (testing)
Shaved most GC allocs in hair setup and morph cache
Ensure players always spawn on beach (Savas island)
Eliminated GC from QuickCraft.Rebuild
Added metabolismtick convar (time inbetween metabolism updates)
Fixed NRE in PlayerModel.DoAimingSounds
Added sendnetworkupdate admin console command (useful for testing)
merge from junkyard fixes
Removed some debugging shit
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
Shutdown EAC after disconnecting from the server (crash on exit)
Dispose ambience culling group in OnApplicationQuit
updated special fx for a bunch of weapons
added tree minigame help
added ore minigame help
planters now show hydration level via darker soil (once again)
More tests for "crash on exit"
More tests for "crash on exit"
More tests for "crash on exit"
Skip OnDisable / OnDestroy in a bunch of plugin components
Another attempt at fixing "crash on exit"
Skip nearly all OnDisable / OnDestroy when closing the game
Fixed memory leak in SellOrderEntry (vending machine UI)
Potentially fixed bandana crafting issues
Fixed banned user check being slow with 20,000 banned users
Don't do anything when calling del without arguments
Testing something to fix "crash on exit"