33,968 Commits over 4,171 Days - 0.34cph!
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
10% more player velocity on belts.
Engine room strobe perf optimization & wall bleed fixes.
Building ambient dimmers in the engine room.
Merge from excavator_fixes
Removed redundant private.0 files and respective metas
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Fixed hunters jacket skin mat
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Fixed reload problems at extremely low FPS
Disconnect on checksum mismatch
Cherry picked
37573 from hdrp: fixed water system get height NRE
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Fixed binds not working with cinematic_play and cinematic_stop
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Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
More terrain shader optimizations; 5% faster
increased server browser timeout limit to 90 seconds
trainyard OOB fix
Scene2Prefab
merge from excavator_fixes
Simplified, cleaned and optimized terrain shader; now ~10% faster and easier to read
Nuked terrain atlas related sampling; now array only
Toned down parallax a bit
Diesel now costs 300 low grade
Tweaked some sell order costs
Fixed Diesel_Collectable prefab ID
Disabled mesh compression on all remaining models
Changed player settings vertex compression mask to include everything
Disabled mesh compression and read/write on all excavator-related models
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
Renamed array water get height
More optimizations for single water get height
Added water height test/profile preprocessor path; disabled by default
Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
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Excavator now harvests metal ore and not metal fragments
Fixed train wagon b missing mats
Fixed minecart missing mats
Fixed water volume popping out of terrain with the new blend map
merge from giant_excavator_monument/excavator_fixes
Updated skinnable reference to new roadsign vest
Deleted old roadsign armour meshes