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30,494 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Simple Handmade Sight researchable
7 Years Ago
Autoturret now researchable
7 Years Ago
Ice lake topology map fixes / fixed positions on clutter floating above the ground
7 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
7 Years Ago
Fixed object motion blur ignoring transparent cutouts
7 Years Ago
Double armoured door research scrap cost is now the same as single
7 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
7 Years Ago
Subtracting BoneFollower removal again because fuck me
7 Years Ago
heavy plate helmet, heavy plate jacket, heavy plate pants, bandana, baseball cap, beenie hat, boots, candle hat, incendiary pistol bullet, shotgun trap, flame turret, metal shop front and small water catcher can now be researched
7 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
7 Years Ago
A NavMesh Grid Cell will now reuse terrain mesh data for all agent layers properly.
7 Years Ago
drop box, fridge, locker, mail box, chair, small planter box, table, vending machine, rug, rug bear skin and search light can now be researched.
7 Years Ago
Campfire default Double wooden door default Wooden window bars default Bandage default Wooden armour default Wolf Headdress default
7 Years Ago
workbenches, sheet metal door, research table default blueprints
7 Years Ago
phrases
7 Years Ago
buckle up - merge into main
7 Years Ago
Tweak large gate sounds to match new anim speed
7 Years Ago
made the vehicle tire smoke taper off when the car goes airborne
7 Years Ago
Fixed lake topology settings Fixed harbors spawning in lakes Network++ Save++
7 Years Ago
Fixed sky reflection rgbm decode intensity mapping
7 Years Ago
Merge from save151
7 Years Ago
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
7 Years Ago
Fix for foliage bug introduced in 23073
7 Years Ago
Scientists no longer shoots right through animals.
7 Years Ago
Fixed normal octa encoding for transmission surfaces; touched affected shaders
7 Years Ago
Resized animal bounds. Npc aiming work.
7 Years Ago
Separated movement and action in Animal AI.
7 Years Ago
Subtracting player models
7 Years Ago
Cherrypicking only player model changes (may be temporary)
7 Years Ago
Layer stuff
7 Years Ago
Cooking raw deer meat now correctly turns into cooked deer meat
7 Years Ago
Removed BoneFollower (client optimization), second attempt
7 Years Ago
Fixed server compile error
7 Years Ago
Cherry picked 23038 and 23041
7 Years Ago
use maxvel from parent if applicable
7 Years Ago
bonefollower cycles after positionlerp
7 Years Ago
Steam vdf signing test
7 Years Ago
map tip fix
7 Years Ago
A couple of IList iterators were gc prone.
7 Years Ago
reset player rotation on dismount
7 Years Ago
can place shelves in 1x1 again (whoops!)
7 Years Ago
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7 Years Ago
vehicle debugging
7 Years Ago
skin approval
7 Years Ago
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7 Years Ago
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7 Years Ago
debug.logs
7 Years Ago
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7 Years Ago
Wooden ladders can be stacked to 5 Can repair damaged ladders Can stack items that have condition if their condition is maxed out
7 Years Ago
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)