branchrust_reboot/maincancel

30,494 Commits over 3,836 Days - 0.33cph!

7 Years Ago
can only pick up non-locked boxes
7 Years Ago
chair no longer syncs position
7 Years Ago
Raw and spoiled meat no longer goes straight to belt when picked up
7 Years Ago
map writing enabled for mods
7 Years Ago
BaseNpc implements MaxVelocity
7 Years Ago
Can place large furnace under floor grills even after the floor grills have already been placed
7 Years Ago
Ladder trigger tweak
7 Years Ago
Added barbed wire damage triggers to new high external gate Updated deploy volumes / socket tests on high external walls
7 Years Ago
Barricade collider updates
7 Years Ago
gate.external.high.stone has an extra protecting sides made of panels and barbwire
7 Years Ago
barricades shoot through colliders, slimmer blocking colliders
7 Years Ago
Sped up gate animation
7 Years Ago
Tweaked high external wall barbed wire damage volumes
7 Years Ago
Fixed shadow quality change from 0 to 2
7 Years Ago
Reverted barricade collider scale hack
7 Years Ago
barricades wood, wood barbwire, metal share a more convenient footprint/volume
7 Years Ago
Plugins
7 Years Ago
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
7 Years Ago
Network++
7 Years Ago
furnace costs 100 less wood furnace no longer starts with wood can pick up furnace if empty + hammer equipped + cupboard can pick up fridge if empty + hammer equipped + cupboard can pick up large storage if empty + hammer equipped + cupboard can pick up small wood storage if empty + hammer equipped + cupboard shelves can be placed overtop of existing boxes
7 Years Ago
map tip
7 Years Ago
map no longer needs a map item map item uncraftable F key toggles lights on car
7 Years Ago
Grass material update
7 Years Ago
Added blue noise to penumbra shadow filter Increased penumbra shadow noise Twaked grass shadow intensity filter
7 Years Ago
Supermarket texture fixes
7 Years Ago
Temporarily subtracting BoneFollower changes
7 Years Ago
Cherry picked vertex alpha blend type changes from snow_biome_revamp
7 Years Ago
Only twig foundation and floor building blocks can bypass building privilege Tweaked barricade placement sockets, prevent building volumes and damage volumes Reduced barricade collision mesh scale (hack until the models are updated)
7 Years Ago
Fixed SSAO deferred injection Fixed penumbra setting in edit mode Enabled shadow noise dither Reduced shadow radius for spotlight
7 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
7 Years Ago
Added RAM usage to perf text
7 Years Ago
EAC SDK update
7 Years Ago
Subtracted player models (again)
7 Years Ago
Fixed shadow meshes on wall and fountation prefabs
7 Years Ago
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7 Years Ago
Updated Manifest
7 Years Ago
Added hair icons
7 Years Ago
Merge skinupdates to main
7 Years Ago
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
7 Years Ago
light bugfix
7 Years Ago
Fixed shadow cascade blending in shadow quality 2 Moved occluders material to generic location Building/materials + added shadows material
7 Years Ago
More optimizations to AI system. Fixed Vector2i equality allocating.
7 Years Ago
Added some optimizations and more profiler hooks to the AI systems.
7 Years Ago
fixed gaps in the sedan model
7 Years Ago
Merge from weekend_branch_2
7 Years Ago
ak47 world model fix
7 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
7 Years Ago
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7 Years Ago
updated sedan prefab with proper client collison meshes from minh vehicles collide with deployables
7 Years Ago
added armrests to seats collision mesh