branchrust_reboot/maincancel

33,113 Commits over 4,109 Days - 0.34cph!

7 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
7 Years Ago
Validate position checks in new AI.
7 Years Ago
Subtracting 28192
7 Years Ago
New AI can't be wounded.
7 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
7 Years Ago
can no longer use smoke grenades under water
7 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
7 Years Ago
Fuckin NavMeshGridCell
7 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
7 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
7 Years Ago
Removed ancient unused broken gib prefab
7 Years Ago
Updated manifest
7 Years Ago
Merged from AI improvement branch.
7 Years Ago
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7 Years Ago
Merge from combinedfog
7 Years Ago
smoke grenade NRE fix
7 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
7 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
7 Years Ago
Compile fix
7 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
7 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab
7 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
7 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
7 Years Ago
Fixed prefab pool warmup only being executed on first server connect
7 Years Ago
Fixed missing conditional model references on wooden wall
7 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
7 Years Ago
Compile fix
7 Years Ago
Merge from prefab_pooling_3
7 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
7 Years Ago
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7 Years Ago
can throw smoke grenades farther smoke grenades stack to 2
7 Years Ago
Fixed small mismatch in water fogvol
7 Years Ago
Fixed censor cube glitches around smoke grenade
7 Years Ago
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays Fixed terrain texture resolution not reacting to changes in graphics quality level
7 Years Ago
pumpkins and corn and now stackable and no longer have condition skin approval files
7 Years Ago
missing file
7 Years Ago
fixed invisible supply signal smoke removed debug.logs
7 Years Ago
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7 Years Ago
nre fixes
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
added recycler just outside bandit town casino !fixed disable broadcast on shopkeepers oops fixed being able to turn recycler on/off if you are not the user
7 Years Ago
inventory.give takes item condition as an optional third parameter
7 Years Ago
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7 Years Ago
Eliminated GC from TOD image effects
7 Years Ago
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7 Years Ago
removed GC allocs from hostileNote removed GC allocs from LookAtPlant
7 Years Ago
eliminated GC allocs from nametags
7 Years Ago
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee