34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
        
            
            
            
                
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                ▍▅▇▆▉▍ < > ▌▄ ▊▍▍█▋▇ ▄▌▌▇ ▋▄▋▆ ▊▊ ▇▋▌▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▅▇▄▄ ▅▇ ▄█▇▉▊ ▍▅▄▊▊▅█▅▇ ▋▍▅▇▇ ▆▅▋█▅▍▍▋█▍ ▆█▄▍█▄▌▍█▆ ▊▅█ █▊▇▋▋▇▍▆▆▊ ▊▍ ▅▇▍▅▉▋▅▋▄▇ ▅▅▉▋▇▌▍▊▅▊ ▅▋▇▌▋▅▅▇█▊▄▋ (▇▄▆▋▍▋ ▍▉██▇▄█▆▆▍ ▄▅▆▉ ▉▍▌▇▄▅ ▇▇▉▌▆▇▇█)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Knife model, textures, material setup, collision and prefabs world model and view model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player model bone remapping optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added reverse fresnel opacity option to additive particle shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Combined reverse fresnel opacity w/ vertex alpha in Particles/VertexLit Blended Custom
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added per-vertex reverse fresnel opacity option to Particles/VertexLit Blended Custom
 
                
                
                
                
                
             
         
        
            
            
            
                
                chinese lantern sound improvements
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                pump shotgun has slightly less zoom
 
                
                
                
                
                
             
         
        
            
            
            
                
                Muzzle flash performance test convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fall back to probex when world reflections = 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Third attempt to fix entity registry issue (maintaining legacy behaviour)
 
                
                
                
                
                
             
         
        
            
            
            
                
                AND OR switch no longer share same phrase desc
 
                
                
                
                
                
             
         
        
            
            
            
                
                LS main building radiation tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 recycler typo fix
recycler no longer marks players as hostile
laser attachment, muzzle brake, chair, dbs, leather, bone fragment, road sign desc updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                recycler no longer shares phrase string with furnace
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed FOV bug which zoomed weapons in too much if fov was not default (75)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                subtracting 
33575 (server stall)
 
                
                
                
                
                
             
         
        
            
            
            
                
                bolt rifle fractional reload anim fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oil filter silencer, materials and prefab setup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled pooling on player corpse entity and ragdoll object
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized SkinnedMultiMesh.UpdateLODGroup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed entity registry issues when entity is destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
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                f r a c t i o n a l   r e l o a d i n g
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explosive ammo sound tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added poolable component to party hat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added poolable component to scarecrow outfit, wearable barrel and dragon mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added poolable component to burlap gloves, roadsign gloves and tactical gloves
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherrypick from 
33008 (Updated scientist art)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player server fall uses MovePosition instead of setting transform.position and calling a network update directly
Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
 
                
                
                
                
                
             
         
        
            
            
            
                
                can no longer use weapons when tangled in deflated hot air balloon canvas
can no longer see through hot air balloon canvas when inside
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                players now fall when sleeping on a building block which is then destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fall damage fixes
server.playerserverfall convar (default true)