branchrust_reboot/maincancel

34,491 Commits over 4,232 Days - 0.34cph!

7 Years Ago
silencer missing items
7 Years Ago
gl work
7 Years Ago
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7 Years Ago
Merge from compound.
7 Years Ago
skin approval
7 Years Ago
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7 Years Ago
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7 Years Ago
Knife model, textures, material setup, collision and prefabs world model and view model
7 Years Ago
Player model bone remapping optimizations
7 Years Ago
Added reverse fresnel opacity option to additive particle shaders
7 Years Ago
Combined reverse fresnel opacity w/ vertex alpha in Particles/VertexLit Blended Custom
7 Years Ago
Added per-vertex reverse fresnel opacity option to Particles/VertexLit Blended Custom
7 Years Ago
chinese lantern sound improvements
7 Years Ago
pre skin approval
7 Years Ago
merge into main
7 Years Ago
pump shotgun has slightly less zoom
7 Years Ago
Muzzle flash performance test convar
7 Years Ago
Fall back to probex when world reflections = 0
7 Years Ago
Third attempt to fix entity registry issue (maintaining legacy behaviour)
7 Years Ago
AND OR switch no longer share same phrase desc
7 Years Ago
LS main building radiation tweaks
7 Years Ago
phrases
7 Years Ago
recycler typo fix recycler no longer marks players as hostile laser attachment, muzzle brake, chair, dbs, leather, bone fragment, road sign desc updated
7 Years Ago
recycler no longer shares phrase string with furnace
7 Years Ago
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
7 Years Ago
code cleanup
7 Years Ago
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7 Years Ago
merge into main
7 Years Ago
subtracting 33575 (server stall)
7 Years Ago
bolt rifle fractional reload anim fix
7 Years Ago
Oil filter silencer, materials and prefab setup.
7 Years Ago
Enabled pooling on player corpse entity and ragdoll object
7 Years Ago
Profiling
7 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
7 Years Ago
Fixed entity registry issues when entity is destroyed
7 Years Ago
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7 Years Ago
f r a c t i o n a l r e l o a d i n g
7 Years Ago
Explosive ammo sound tweaks
7 Years Ago
Added poolable component to party hat
7 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
7 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
7 Years Ago
Jenkinsfile
7 Years Ago
Cherrypick from 33008 (Updated scientist art)
7 Years Ago
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
7 Years Ago
can no longer use weapons when tangled in deflated hot air balloon canvas can no longer see through hot air balloon canvas when inside
7 Years Ago
fix
7 Years Ago
players now fall when sleeping on a building block which is then destroyed
7 Years Ago
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
7 Years Ago
Subtracting 33361 (test)
7 Years Ago
fall damage fixes server.playerserverfall convar (default true)