branchrust_reboot/maincancel

34,478 Commits over 4,232 Days - 0.34cph!

12 Years Ago
Still crashing with no gfx card, retrying
12 Years Ago
Brute debugging
12 Years Ago
server_console prefab was BULLSHIT (!)
12 Years Ago
Server browser functions (incomplete)
12 Years Ago
Menu Tweaking
12 Years Ago
Server Browser fixes
12 Years Ago
Big server browser changes, still pending a lot of stuff, but is functional Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one) Fleshed out steam library further
12 Years Ago
Didn't save until I exited - empty prefab
12 Years Ago
Shit server names
12 Years Ago
Client inventory is now networked Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
12 Years Ago
Visibilty managers Visibility Subscribers Visibility groups Snapshots on join
12 Years Ago
Networking now provides own UIDs
12 Years Ago
WorldItem (and deployable) now spawns, networks properly
12 Years Ago
Refactoring item system for simplicity
12 Years Ago
More refactoring - this one breaks everything :)
12 Years Ago
Refactoring, simplification
12 Years Ago
Ignore OS X .DS_Store files
12 Years Ago
Module message (client -> server)
12 Years Ago
Latest SteamNative.bundle, made everything universal 32 and 64 bit builds to debug the SIGILL issue further
12 Years Ago
Added a working OS X 64bit build, I'll try to fix the 32bit build next Moved the Test editor menu item to its own file
12 Years Ago
Fixed SteamSharp.dll throwing exceptions on 32bit OS X
12 Years Ago
Added a first set of the new rocks
12 Years Ago
OSX is 64bit
12 Years Ago
Linux = all 64bit Windows Server = all 64bit
12 Years Ago
Protocol roll
12 Years Ago
Updated protocol version, servers now listed on master server
12 Years Ago
64bit steam plugin
12 Years Ago
64bit steam plugin
12 Years Ago
Updated native lib
12 Years Ago
Dlls from latest steam sdk, Dlls for 64bit win server/client
12 Years Ago
Capatalized HUD tabs because it looks cool
12 Years Ago
Server browser tweaks, can join game now
12 Years Ago
Didnt' save
12 Years Ago
Removed popup console window on client Fixed server error on invalid prefab drop Stopped excessive server logging
12 Years Ago
Smoother player movement Fixed ClientInit being called multiple times
12 Years Ago
Lerp the player's positions, updated tickrate
12 Years Ago
Upped player position rate to 20hz
12 Years Ago
Override player network rotation with viewangles
12 Years Ago
Proper clientside rotation lerp
12 Years Ago
Time of Day update to 2.0.6 prerelease 1 Was forced to merge
12 Years Ago
Added shadow softener for evaluation, for deferred rendering it is simply enabled by dropping the files in - to disable it simply remove the files The way this works is that hard shadows are being softened by shadow softener, soft shadows are being softened by both shadow softener and the Unity softening algorithm Adjusted the quality settings accordingly to only use hard shadows (i.e. shadow softener) to see if it looks good, we could add the Unity softening for high quality settings if we wanted to Configuring shadow softener is done by defines in the shader include file ShadowSoftenerConfig.cginc, it uses the default values for now Cool features of shadow softener are for example soft point light shadows and less dithering due to PCF
12 Years Ago
Fixed client errors
12 Years Ago
Fixed oven, cooking Added burning flag Added OnItemChanged event for itemmodules to use
12 Years Ago
Client fixes
12 Years Ago
A regression happened that meant inventory wasn't being networked properly
12 Years Ago
Moved protobuffers to their own dll Entity destroy messages
12 Years Ago
Tweaked terrain texture import settings
12 Years Ago
First stab at an improved terrain shader
12 Years Ago
Initial commit of the procedural stuff
12 Years Ago
Fixed a bunch of warnings