branchrust_reboot/maincancel

30,507 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Tier 2 workbench. fbx/textures/prefab/materials/gibs
7 Years Ago
Mailbox. fbx/textures/prefab/materials/gibs
7 Years Ago
Can put code lock on cupboard
7 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)
7 Years Ago
Upgrade fix (copy & paste fail)
7 Years Ago
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
7 Years Ago
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
7 Years Ago
Can pick up window bars, shutters and embrasures inside building privilege with hammer
7 Years Ago
Can pick up ladders inside building privilege with hammer
7 Years Ago
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
7 Years Ago
Cleanup
7 Years Ago
Optimized environment volume tests Added building environment type to environment volumes (to be used for monument buildings) Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes) Disable fog in underground systems (for proper darkness)
7 Years Ago
Added mesh batching support for uv1 to fix tunnel mud Moved foliage batch pos to uv2
7 Years Ago
7 Years Ago
7 Years Ago
New Skins Schema
7 Years Ago
Turret targeting fix
7 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
7 Years Ago
Make all visible only on culling convar untoggle
7 Years Ago
Barricade nobuild volume tweaks
7 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
7 Years Ago
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7 Years Ago
Reduced twig decay to one hour delay plus one hour duration
7 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
7 Years Ago
research table shows health fixed recycler not giving appropriate scrap when components were stacked skin approval skin icons
7 Years Ago
snow jacket protection increased snow jacked cost reduced
7 Years Ago
merge into main
7 Years Ago
Fixed research table lens normals
7 Years Ago
Network++
7 Years Ago
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
7 Years Ago
Include list of active invoke method names in entity info (find_entity etc)
7 Years Ago
Added FindInvokes method to InvokeHandler
7 Years Ago
Removed bullshit ref keywords from NetworkVisibilityGrid
7 Years Ago
BaseNpc kill optimization
7 Years Ago
Fixed entity network group sometimes not updating (invisible animals)
7 Years Ago
Fixed culled ragdolls remaining invisible after culling is disabled
7 Years Ago
miner hat model properly becomes emissive when on Animals will no longer randomly get stuck when fleeing Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
7 Years Ago
Added find_self console command
7 Years Ago
Added position / rotation to entity find commands Added find_radius console command (returns info about entities in radius around player)
7 Years Ago
Merge from skin_cache
7 Years Ago
Test
7 Years Ago
Test
7 Years Ago
Test
7 Years Ago
Another test
7 Years Ago
Test
7 Years Ago
Updated to use new BuildInfo.json system Added buildinfo server command Updated GoogleAnalytics
7 Years Ago
tweaked crouchwalk animations, jumping animations added climb left / right animations
7 Years Ago
7 Years Ago
Another test commit
7 Years Ago
Trigger commit test